Commit: 6da53e46c9dc81fcbabd49d1db0f88c5e876cf43 Author: Campbell Barton Date: Thu Apr 20 18:08:05 2017 +1000 Branches: master https://developer.blender.org/rB6da53e46c9dc81fcbabd49d1db0f88c5e876cf43
Use reflect for calculating second normal =================================================================== M source/blender/editors/space_view3d/drawobject.c =================================================================== diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 335d0649729..71e10c9dffc 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -6419,19 +6419,16 @@ static void draw_editnurb( vec_a[0] = fac; vec_a[1] = 0.0f; vec_a[2] = 0.0f; - - vec_b[0] = -fac; - vec_b[1] = 0.0f; - vec_b[2] = 0.0f; mul_qt_v3(bevp->quat, vec_a); - mul_qt_v3(bevp->quat, vec_b); + madd_v3_v3fl(vec_a, bevp->dir, -fac); + + reflect_v3_v3v3(vec_b, vec_a, bevp->dir); + negate_v3(vec_b); + add_v3_v3(vec_a, bevp->vec); add_v3_v3(vec_b, bevp->vec); - madd_v3_v3fl(vec_a, bevp->dir, -fac); - madd_v3_v3fl(vec_b, bevp->dir, -fac); - glBegin(GL_LINE_STRIP); glVertex3fv(vec_a); glVertex3fv(bevp->vec); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs