Commit: b628f765b09154fcdc9b58496e1c59c03b729e50
Author: Stefan Werner
Date:   Thu Apr 20 22:32:00 2017 +0200
Branches: master
https://developer.blender.org/rBb628f765b09154fcdc9b58496e1c59c03b729e50

D2608: Allow HDR picking from Compositor background
Replaced some STREQ(snode->tree_idname, ...) calls with ED_node_is_*() calls 
for improved readability, fixed one case where the STREQ was used the wrong way

===================================================================

M       source/blender/editors/space_node/node_group.c
M       source/blender/editors/space_node/node_view.c

===================================================================

diff --git a/source/blender/editors/space_node/node_group.c 
b/source/blender/editors/space_node/node_group.c
index 26eeaa91dd0..914f8ffbe10 100644
--- a/source/blender/editors/space_node/node_group.c
+++ b/source/blender/editors/space_node/node_group.c
@@ -92,9 +92,9 @@ static int node_group_operator_editable(bContext *C)
                 * Disabled otherwise to allow pynodes define their own 
operators
                 * with same keymap.
                 */
-               if (STREQ(snode->tree_idname, "ShaderNodeTree") ||
-                   STREQ(snode->tree_idname, "CompositorNodeTree") ||
-                   STREQ(snode->tree_idname, "TextureNodeTree"))
+               if (ED_node_is_shader(snode) ||
+                   ED_node_is_compositor(snode) ||
+                   ED_node_is_texture(snode))
                {
                        return true;
                }
@@ -112,11 +112,11 @@ static const char *group_node_idname(bContext *C)
 {
        SpaceNode *snode = CTX_wm_space_node(C);
        
-       if (STREQ(snode->tree_idname, "ShaderNodeTree"))
+       if (ED_node_is_shader(snode))
                return "ShaderNodeGroup";
-       else if (STREQ(snode->tree_idname, "CompositorNodeTree"))
+       else if (ED_node_is_compositor(snode))
                return "CompositorNodeGroup";
-       else if (STREQ(snode->tree_idname, "TextureNodeTree"))
+       else if (ED_node_is_texture(snode))
                return "TextureNodeGroup";
        
        return "";
diff --git a/source/blender/editors/space_node/node_view.c 
b/source/blender/editors/space_node/node_view.c
index 8c5d2d82468..80934e7d0a0 100644
--- a/source/blender/editors/space_node/node_view.c
+++ b/source/blender/editors/space_node/node_view.c
@@ -430,7 +430,7 @@ bool ED_space_node_color_sample(Scene *scene, SpaceNode 
*snode, ARegion *ar, int
        float fx, fy, bufx, bufy;
        bool ret = false;
 
-       if (STREQ(snode->tree_idname, ntreeType_Composite->idname) || 
(snode->flag & SNODE_BACKDRAW) == 0) {
+       if (!ED_node_is_compositor(snode) || (snode->flag & SNODE_BACKDRAW) == 
0) {
                /* use viewer image for color sampling only if we're in 
compositor tree
                 * with backdrop enabled
                 */

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