Commit: 1beed61b761d3f964f57f99235c479ff1ddfe26f
Author: Mike Erwin
Date:   Fri Apr 21 16:04:03 2017 -0400
Branches: blender2.8
https://developer.blender.org/rB1beed61b761d3f964f57f99235c479ff1ddfe26f

OpenGL/GHOST: don't request accum buffer on Mac

This was blocking core context setup on Mac, since accumulation buffers are 
obsolete. With this (and appropriate CMake options) I now get

renderer:       'Intel HD Graphics 4000 OpenGL Engine'
vendor:         'Intel Inc.'
version:        '4.1 INTEL-10.24.45'

in system-info.txt intead of 

version:        '2.1 INTEL-10.24.45'

===================================================================

M       intern/ghost/intern/GHOST_ContextCGL.mm

===================================================================

diff --git a/intern/ghost/intern/GHOST_ContextCGL.mm 
b/intern/ghost/intern/GHOST_ContextCGL.mm
index 64db70197bb..f6adb362470 100644
--- a/intern/ghost/intern/GHOST_ContextCGL.mm
+++ b/intern/ghost/intern/GHOST_ContextCGL.mm
@@ -216,9 +216,6 @@ static void makeAttribList(
        attribs.push_back(NSOpenGLPFADepthSize);
        attribs.push_back((NSOpenGLPixelFormatAttribute) 32);
 
-       attribs.push_back(NSOpenGLPFAAccumSize);
-       attribs.push_back((NSOpenGLPixelFormatAttribute) 32);
-
        if (stereoVisual)
                attribs.push_back(NSOpenGLPFAStereo);

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