Commit: 8c7e0f23c2b870303a3045bc4f4a717253881b5b
Author: Dalai Felinto
Date:   Mon Apr 24 17:12:09 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB8c7e0f23c2b870303a3045bc4f4a717253881b5b

Fix view local not working

===================================================================

M       source/blender/editors/space_view3d/view3d_edit.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_edit.c 
b/source/blender/editors/space_view3d/view3d_edit.c
index 804336b2976..019a431fc19 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -3049,7 +3049,7 @@ static int viewselected_exec(bContext *C, wmOperator *op)
                /* hard-coded exception, we look for the one selected armature 
*/
                /* this is weak code this way, we should make a generic 
active/selection callback interface once... */
                Base *base;
-               for (base = scene->base.first; base; base = base->next) {
+               for (base = sl->object_bases.first; base; base = base->next) {
                        if (TESTBASELIB_NEW(base)) {
                                if (base->object->type == OB_ARMATURE)
                                        if (base->object->mode & OB_MODE_POSE)

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