Commit: 89b1805df624bf665336baaf51650928c556456b
Author: Benoit Bolsee
Date:   Tue May 2 20:11:02 2017 +0200
Branches: master
https://developer.blender.org/rB89b1805df624bf665336baaf51650928c556456b

BGE: Fix silly typo that invalidates negative scaling camera feature.

Negative scale on camera is a nice trick to invert render image on one
axis at no extra CPU cost. It was implemented in the Decklink branch but
I introduced a typo when porting it to master. It is now fixed.

===================================================================

M       
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp

===================================================================

diff --git 
a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp 
b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 3f82c513f7d..339f27aa86e 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -994,8 +994,8 @@ void RAS_OpenGLRasterizer::SetViewMatrix(const MT_Matrix4x4 
&mat,
        }
 
        bool negX = (scale[0] < 0.0f);
-       bool negY = (scale[0] < 0.0f);
-       bool negZ = (scale[0] < 0.0f);
+       bool negY = (scale[1] < 0.0f);
+       bool negZ = (scale[2] < 0.0f);
        if (negX || negY || negZ) {
                m_viewmatrix.tscale((negX)?-1.0f:1.0f, (negY)?-1.0f:1.0f, 
(negZ)?-1.0f:1.0f, 1.0);
        }

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