Commit: 55395449582432fec91adc7bf8b7d97dc0e49137
Author: Luca Rood
Date:   Fri May 5 17:40:42 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB55395449582432fec91adc7bf8b7d97dc0e49137

Update paint wire when changing modes

===================================================================

M       source/blender/editors/sculpt_paint/paint_vertex.c

===================================================================

diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c 
b/source/blender/editors/sculpt_paint/paint_vertex.c
index 368d7e17d99..efd1f0914c7 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -1822,6 +1822,8 @@ static int wpaint_mode_toggle_exec(bContext *C, 
wmOperator *op)
                ED_vgroup_sync_from_pose(ob);
        }
        
+       BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_PAINT);
+
        /* Weightpaint works by overriding colors in mesh,
         * so need to make sure we recalc on enter and
         * exit (exit needs doing regardless because we
@@ -2589,6 +2591,8 @@ static int vpaint_mode_toggle_exec(bContext *C, 
wmOperator *op)
                BKE_paint_init(scene, ePaintVertex, PAINT_CURSOR_VERTEX_PAINT);
        }
        
+       BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_PAINT);
+
        /* update modifier stack for mapping requirements */
        DAG_id_tag_update(&me->id, 0);

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