Commit: cbdaa47abbea239246ebc6af5642699e896e1efb
Author: Julian Eisel
Date:   Sun May 7 00:30:33 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBcbdaa47abbea239246ebc6af5642699e896e1efb

Fix unfreed render-layer properties memory after loading file

Would cause pointer to allocated memory to be overridden.
Steps to recreate were:
* Start Blender
* Save
* Open saved .blend
* Close Blender -> should report unfreed memory

===================================================================

M       source/blender/blenloader/intern/versioning_280.c

===================================================================

diff --git a/source/blender/blenloader/intern/versioning_280.c 
b/source/blender/blenloader/intern/versioning_280.c
index 0c872c8a081..a0468be6791 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -255,7 +255,7 @@ void blo_do_versions_280(FileData *fd, Library 
*UNUSED(lib), Main *main)
                }
        }
 
-       if (!DNA_struct_elem_find(fd->filesdna, "SceneLayer", "IDProperty", 
"properties")) {
+       if (!DNA_struct_elem_find(fd->filesdna, "SceneLayer", "IDProperty", 
"*properties")) {
                for (Scene *scene = main->scene.first; scene; scene = 
scene->id.next) {
                        for (SceneLayer *sl = scene->render_layers.first; sl; 
sl = sl->next) {
                                IDPropertyTemplate val = {0};

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