Commit: a8aebc8dd1d169af4ae4717c8f4aac8fb920c27f
Author: Campbell Barton
Date:   Tue May 16 14:55:29 2017 +1000
Branches: blender2.8
https://developer.blender.org/rBa8aebc8dd1d169af4ae4717c8f4aac8fb920c27f

Fix memory leak with mesh cache (w/ select invalidate)

===================================================================

M       source/blender/draw/intern/draw_cache_impl_mesh.c

===================================================================

diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c 
b/source/blender/draw/intern/draw_cache_impl_mesh.c
index c329beae3b5..8c577676721 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -1817,7 +1817,8 @@ void DRW_mesh_batch_cache_dirty(Mesh *me, int mode)
                        BATCH_DISCARD_SAFE(cache->overlay_triangles);
                        BATCH_DISCARD_SAFE(cache->overlay_loose_verts);
                        BATCH_DISCARD_SAFE(cache->overlay_loose_edges);
-                       BATCH_DISCARD_SAFE(cache->overlay_facedots);
+
+                       BATCH_DISCARD_ALL_SAFE(cache->overlay_facedots);
                        break;
                case BKE_MESH_BATCH_DIRTY_PAINT:
                        cache->is_paint_dirty = true;

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