Commit: 521886060738885427b8346812b7fcccf7057db6 Author: Luca Rood Date: Fri May 19 18:01:24 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB521886060738885427b8346812b7fcccf7057db6
Fix issue with alpha layering for AA dot drawing =================================================================== M source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl M source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl =================================================================== diff --git a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl index a1c1a9fa854..fef81cf58fe 100644 --- a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl @@ -17,4 +17,8 @@ void main() { fragColor.rgb = color.rgb; fragColor.a = mix(color.a, 0.0, smoothstep(radii[1], radii[0], dist)); + + if (fragColor.a == 0.0) { + discard; + } } diff --git a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl index 83bdc66c4a0..eae5ee633ae 100644 --- a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl @@ -26,6 +26,11 @@ void main() { fragColor.rgb = outlineColor.rgb; fragColor.a = mix(outlineColor.a, 0.0, smoothstep(radii[1], radii[0], dist)); } - else + else { fragColor = mix(color, outlineColor, smoothstep(radii[3], radii[2], dist)); + } + + if (fragColor.a == 0.0) { + discard; + } } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs