Commit: 46f659ba2d78b948d5a3a0e05567a5c71deb06db
Author: Clément Foucault
Date:   Tue Jun 6 18:19:38 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB46f659ba2d78b948d5a3a0e05567a5c71deb06db

Eevee: Fix shader compilation issue.

===================================================================

M       source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
M       source/blender/draw/engines/eevee/shaders/ltc_lib.glsl

===================================================================

diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl 
b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
index 5ee0cb74894..1b68db8364c 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
@@ -8,10 +8,10 @@ uniform sampler2DArray probeCubes;
 uniform float lodMax;
 uniform vec3 shCoefs[9];
 
-#ifndef __UTIL_TEX__
-#define __UTIL_TEX__
+#ifndef UTIL_TEX
+#define UTIL_TEX
 uniform sampler2DArray utilTex;
-#endif /* __UTIL_TEX__ */
+#endif /* UTIL_TEX */
 
 uniform sampler2DArray shadowCubes;
 uniform sampler2DArrayShadow shadowCascades;
diff --git a/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl 
b/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl
index cd16203703f..f296eedc3ee 100644
--- a/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl
@@ -2,10 +2,10 @@
 
 #define USE_LTC
 
-#ifndef __UTIL_TEX__
-#define __UTIL_TEX__
+#ifndef UTIL_TEX
+#define UTIL_TEX
 uniform sampler2DArray utilTex;
-#endif /* __UTIL_TEX__ */
+#endif /* UTIL_TEX */
 
 /* from Real-Time Area Lighting: a Journey from Research to Production
  * Stephen Hill and Eric Heitz */

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