Commit: 05e4103ba44c11334cb102d42d244471a6a65465
Author: Martin Felke
Date:   Wed Jun 7 16:08:55 2017 +0200
Branches: fracture_modifier
https://developer.blender.org/rB05e4103ba44c11334cb102d42d244471a6a65465

fix for material assignment when converting back to objects

===================================================================

M       source/blender/blenkernel/intern/fracture.c

===================================================================

diff --git a/source/blender/blenkernel/intern/fracture.c 
b/source/blender/blenkernel/intern/fracture.c
index 84df17c7843..642aeae925b 100644
--- a/source/blender/blenkernel/intern/fracture.c
+++ b/source/blender/blenkernel/intern/fracture.c
@@ -2845,7 +2845,7 @@ int BKE_fracture_update_visual_mesh(FractureModifierData 
*fmd, Object *ob, bool
                defstart += mi->totdef;
 
                totpoly = mi->physics_mesh->getNumPolys(mi->physics_mesh);
-               ppoly = s->mpoly;
+               ppoly = mi->physics_mesh->getPolyArray(mi->physics_mesh);
                for (j = 0, mp = mpoly + polystart, pp = ppoly; j < totpoly; 
j++, mp++, pp++)
                {
                        /* material index lookup and correction, avoid having 
the same material in different slots */
@@ -2931,9 +2931,10 @@ MeshIsland* 
BKE_fracture_mesh_island_add(FractureModifierData *fmd, Object* own,
 {
        MeshIsland *mi;
        Shard *s;
-       int vertstart = 0;
+       int vertstart = 0, totpoly = 0, i = 0;
        short totcol = 0, totdef = 0;
        float loc[3], quat[4];
+       MPoly *mpoly, *mp;
 
        if (fmd->fracture_mode != MOD_FRACTURE_EXTERNAL || own->type != OB_MESH 
|| !own->data)
                return NULL;

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