Commit: 05e4103ba44c11334cb102d42d244471a6a65465
Author: Martin Felke
Date: Wed Jun 7 16:08:55 2017 +0200
Branches: fracture_modifier
https://developer.blender.org/rB05e4103ba44c11334cb102d42d244471a6a65465
fix for material assignment when converting back to objects
===================================================================
M source/blender/blenkernel/intern/fracture.c
===================================================================
diff --git a/source/blender/blenkernel/intern/fracture.c
b/source/blender/blenkernel/intern/fracture.c
index 84df17c7843..642aeae925b 100644
--- a/source/blender/blenkernel/intern/fracture.c
+++ b/source/blender/blenkernel/intern/fracture.c
@@ -2845,7 +2845,7 @@ int BKE_fracture_update_visual_mesh(FractureModifierData
*fmd, Object *ob, bool
defstart += mi->totdef;
totpoly = mi->physics_mesh->getNumPolys(mi->physics_mesh);
- ppoly = s->mpoly;
+ ppoly = mi->physics_mesh->getPolyArray(mi->physics_mesh);
for (j = 0, mp = mpoly + polystart, pp = ppoly; j < totpoly;
j++, mp++, pp++)
{
/* material index lookup and correction, avoid having
the same material in different slots */
@@ -2931,9 +2931,10 @@ MeshIsland*
BKE_fracture_mesh_island_add(FractureModifierData *fmd, Object* own,
{
MeshIsland *mi;
Shard *s;
- int vertstart = 0;
+ int vertstart = 0, totpoly = 0, i = 0;
short totcol = 0, totdef = 0;
float loc[3], quat[4];
+ MPoly *mpoly, *mp;
if (fmd->fracture_mode != MOD_FRACTURE_EXTERNAL || own->type != OB_MESH
|| !own->data)
return NULL;
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