Commit: 618aef1e5820faca452dc86169430120db236ef1
Author: Clément Foucault
Date: Wed Jun 7 11:13:56 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB618aef1e5820faca452dc86169430120db236ef1
Eevee: Fix normal orientation on default shader.
===================================================================
M source/blender/draw/engines/eevee/shaders/default_frag.glsl
===================================================================
diff --git a/source/blender/draw/engines/eevee/shaders/default_frag.glsl
b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
index a212536011b..0d3690e5171 100644
--- a/source/blender/draw/engines/eevee/shaders/default_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
@@ -11,5 +11,5 @@ void main()
vec3 dielectric = vec3(0.034) * specular * 2.0;
vec3 diffuse = mix(basecol, vec3(0.0), metallic);
vec3 f0 = mix(dielectric, basecol, metallic);
- FragColor = vec4(eevee_surface_lit(worldNormal, diffuse, f0, roughness,
1.0), 1.0);
+ FragColor = vec4(eevee_surface_lit((gl_FrontFacing) ? worldNormal :
-worldNormal, diffuse, f0, roughness, 1.0), 1.0);
}
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