Commit: a99e840151766d5c1d79e69af2a3bebbc2bef878
Author: Martin Felke
Date:   Tue Jun 13 23:28:24 2017 +0200
Branches: fracture_modifier
https://developer.blender.org/rBa99e840151766d5c1d79e69af2a3bebbc2bef878

crash fix and minor tweaks for external mode (setting expected defaults)

===================================================================

M       source/blender/blenkernel/intern/fracture.c
M       source/blender/blenkernel/intern/rigidbody.c
M       source/blender/makesrna/intern/rna_fracture_api.c

===================================================================

diff --git a/source/blender/blenkernel/intern/fracture.c 
b/source/blender/blenkernel/intern/fracture.c
index 9120554ec5b..63d649b466a 100644
--- a/source/blender/blenkernel/intern/fracture.c
+++ b/source/blender/blenkernel/intern/fracture.c
@@ -3313,8 +3313,8 @@ RigidBodyShardCon 
*BKE_fracture_mesh_islands_connect(FractureModifierData *fmd,
                rbsc->flag &= ~RBC_FLAG_USE_BREAKING;
 
                /* also delete all other "default" flags here, let them being 
overriden from python too */
-               rbsc->flag &= ~RBC_FLAG_ENABLED;
-               rbsc->flag &= ~RBC_FLAG_DISABLE_COLLISIONS;
+               //rbsc->flag &= ~RBC_FLAG_ENABLED;
+               rbsc->flag |= RBC_FLAG_DISABLE_COLLISIONS;
 
 #if 0
                /* and dont allow to let constrained objects collide per 
default, as with regular constraints */
diff --git a/source/blender/blenkernel/intern/rigidbody.c 
b/source/blender/blenkernel/intern/rigidbody.c
index a0949e3c1d7..7adf1779626 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -4867,8 +4867,11 @@ void BKE_rigidbody_rebuild_world(Scene *scene, float 
ctime)
 
        if (ctime == -1)
        {
-               /*hack to be able to update the simulation data after loading 
from FM*/
-               rigidbody_update_simulation(scene, rbw, true);
+               if (rbw && rbw->group)
+               {
+                       /*hack to be able to update the simulation data after 
loading from FM*/
+                       rigidbody_update_simulation(scene, rbw, true);
+               }
                return;
        }
 
diff --git a/source/blender/makesrna/intern/rna_fracture_api.c 
b/source/blender/makesrna/intern/rna_fracture_api.c
index b75fed9b723..6a10872f66a 100644
--- a/source/blender/makesrna/intern/rna_fracture_api.c
+++ b/source/blender/makesrna/intern/rna_fracture_api.c
@@ -613,7 +613,7 @@ static void rna_def_mesh_constraint(BlenderRNA *brna)
        RNA_def_property_boolean_sdna(prop, NULL, "flag", 
RBC_FLAG_DISABLE_COLLISIONS);
        RNA_def_property_boolean_funcs(prop, NULL, 
"rna_MeshCon_disable_collisions_set");
        RNA_def_property_ui_text(prop, "Disable Collisions", "Disable 
collisions between constrained rigid bodies");
-       RNA_def_property_update(prop, 0, "rna_Modifier_update");
+       //RNA_def_property_update(prop, 0, "rna_Modifier_update");
 
        /* Breaking Threshold */
        prop = RNA_def_property(srna, "use_breaking", PROP_BOOLEAN, PROP_NONE);

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