Commit: 2462320210fa6b625ebbcd0ddde770fc2d4e2155
Author: Campbell Barton
Date: Wed Jun 14 17:03:49 2017 +1000
Branches: master
https://developer.blender.org/rB2462320210fa6b625ebbcd0ddde770fc2d4e2155
Fix buffer read error w/ 2 pass select queries
Also don't do second pass when the first has no hits.
===================================================================
M source/blender/editors/space_view3d/view3d_view.c
M source/blender/editors/transform/transform_manipulator.c
M source/blender/gpu/intern/gpu_select.c
M source/blender/gpu/intern/gpu_select_sample_query.c
===================================================================
diff --git a/source/blender/editors/space_view3d/view3d_view.c
b/source/blender/editors/space_view3d/view3d_view.c
index eda4d51e7e8..5c13fd37dda 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1191,7 +1191,7 @@ int view3d_opengl_select(
hits = GPU_select_end();
/* second pass, to get the closest object to camera */
- if (do_passes) {
+ if (do_passes && (hits > 0)) {
GPU_select_begin(buffer, bufsize, &rect,
GPU_SELECT_NEAREST_SECOND_PASS, hits);
ED_view3d_draw_select_loop(vc, scene, v3d, ar, use_obedit_skip,
use_nearest);
diff --git a/source/blender/editors/transform/transform_manipulator.c
b/source/blender/editors/transform/transform_manipulator.c
index ab2a0225abc..ec066ba91a4 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -1755,7 +1755,7 @@ static int manipulator_selectbuf(Scene *scene, ScrArea
*sa, ARegion *ar, const i
hits = GPU_select_end();
- if (do_passes) {
+ if (do_passes && (hits > 0)) {
GPU_select_begin(buffer, 64, &rect,
GPU_SELECT_NEAREST_SECOND_PASS, hits);
/* do the drawing */
diff --git a/source/blender/gpu/intern/gpu_select.c
b/source/blender/gpu/intern/gpu_select.c
index 9496ff137dc..632b0cfee1b 100644
--- a/source/blender/gpu/intern/gpu_select.c
+++ b/source/blender/gpu/intern/gpu_select.c
@@ -75,6 +75,12 @@ static GPUSelectState g_select_state = {0};
*/
void GPU_select_begin(unsigned int *buffer, unsigned int bufsize, const rcti
*input, char mode, int oldhits)
{
+ if (mode == GPU_SELECT_NEAREST_SECOND_PASS) {
+ /* In the case hits was '-1', don't start the second pass since
it's not going to give useful results.
+ * As well as buffer overflow in 'gpu_select_query_load_id'. */
+ BLI_assert(oldhits != -1);
+ }
+
g_select_state.select_is_active = true;
g_select_state.use_gpu_select = GPU_select_query_check_active();
g_select_state.mode = mode;
diff --git a/source/blender/gpu/intern/gpu_select_sample_query.c
b/source/blender/gpu/intern/gpu_select_sample_query.c
index ba5fefc5227..3d589986281 100644
--- a/source/blender/gpu/intern/gpu_select_sample_query.c
+++ b/source/blender/gpu/intern/gpu_select_sample_query.c
@@ -142,13 +142,17 @@ bool gpu_select_query_load_id(unsigned int id)
g_query_state.active_query++;
g_query_state.query_issued = true;
- if (g_query_state.mode == GPU_SELECT_NEAREST_SECOND_PASS &&
g_query_state.index < g_query_state.oldhits) {
- if (g_query_state.buffer[g_query_state.index][3] == id) {
- g_query_state.index++;
- return true;
- }
- else {
- return false;
+ if (g_query_state.mode == GPU_SELECT_NEAREST_SECOND_PASS) {
+ /* Second pass should never run if first pass fails, can read
past 'bufsize' in this case. */
+ BLI_assert(g_query_state.oldhits != -1);
+ if (g_query_state.index < g_query_state.oldhits) {
+ if (g_query_state.buffer[g_query_state.index][3] == id)
{
+ g_query_state.index++;
+ return true;
+ }
+ else {
+ return false;
+ }
}
}
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs