Commit: 2462320210fa6b625ebbcd0ddde770fc2d4e2155
Author: Campbell Barton
Date:   Wed Jun 14 17:03:49 2017 +1000
Branches: master
https://developer.blender.org/rB2462320210fa6b625ebbcd0ddde770fc2d4e2155

Fix buffer read error w/ 2 pass select queries

Also don't do second pass when the first has no hits.

===================================================================

M       source/blender/editors/space_view3d/view3d_view.c
M       source/blender/editors/transform/transform_manipulator.c
M       source/blender/gpu/intern/gpu_select.c
M       source/blender/gpu/intern/gpu_select_sample_query.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_view.c 
b/source/blender/editors/space_view3d/view3d_view.c
index eda4d51e7e8..5c13fd37dda 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1191,7 +1191,7 @@ int view3d_opengl_select(
        hits = GPU_select_end();
        
        /* second pass, to get the closest object to camera */
-       if (do_passes) {
+       if (do_passes && (hits > 0)) {
                GPU_select_begin(buffer, bufsize, &rect, 
GPU_SELECT_NEAREST_SECOND_PASS, hits);
 
                ED_view3d_draw_select_loop(vc, scene, v3d, ar, use_obedit_skip, 
use_nearest);
diff --git a/source/blender/editors/transform/transform_manipulator.c 
b/source/blender/editors/transform/transform_manipulator.c
index ab2a0225abc..ec066ba91a4 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -1755,7 +1755,7 @@ static int manipulator_selectbuf(Scene *scene, ScrArea 
*sa, ARegion *ar, const i
 
        hits = GPU_select_end();
 
-       if (do_passes) {
+       if (do_passes && (hits > 0)) {
                GPU_select_begin(buffer, 64, &rect, 
GPU_SELECT_NEAREST_SECOND_PASS, hits);
 
                /* do the drawing */
diff --git a/source/blender/gpu/intern/gpu_select.c 
b/source/blender/gpu/intern/gpu_select.c
index 9496ff137dc..632b0cfee1b 100644
--- a/source/blender/gpu/intern/gpu_select.c
+++ b/source/blender/gpu/intern/gpu_select.c
@@ -75,6 +75,12 @@ static GPUSelectState g_select_state = {0};
  */
 void GPU_select_begin(unsigned int *buffer, unsigned int bufsize, const rcti 
*input, char mode, int oldhits)
 {
+       if (mode == GPU_SELECT_NEAREST_SECOND_PASS) {
+               /* In the case hits was '-1', don't start the second pass since 
it's not going to give useful results.
+                * As well as buffer overflow in 'gpu_select_query_load_id'. */
+               BLI_assert(oldhits != -1);
+       }
+
        g_select_state.select_is_active = true;
        g_select_state.use_gpu_select = GPU_select_query_check_active();
        g_select_state.mode = mode;
diff --git a/source/blender/gpu/intern/gpu_select_sample_query.c 
b/source/blender/gpu/intern/gpu_select_sample_query.c
index ba5fefc5227..3d589986281 100644
--- a/source/blender/gpu/intern/gpu_select_sample_query.c
+++ b/source/blender/gpu/intern/gpu_select_sample_query.c
@@ -142,13 +142,17 @@ bool gpu_select_query_load_id(unsigned int id)
        g_query_state.active_query++;
        g_query_state.query_issued = true;
 
-       if (g_query_state.mode == GPU_SELECT_NEAREST_SECOND_PASS && 
g_query_state.index < g_query_state.oldhits) {
-               if (g_query_state.buffer[g_query_state.index][3] == id) {
-                       g_query_state.index++;
-                       return true;
-               }
-               else {
-                       return false;
+       if (g_query_state.mode == GPU_SELECT_NEAREST_SECOND_PASS) {
+               /* Second pass should never run if first pass fails, can read 
past 'bufsize' in this case. */
+               BLI_assert(g_query_state.oldhits != -1);
+               if (g_query_state.index < g_query_state.oldhits) {
+                       if (g_query_state.buffer[g_query_state.index][3] == id) 
{
+                               g_query_state.index++;
+                               return true;
+                       }
+                       else {
+                               return false;
+                       }
                }
        }

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