Commit: aeeebacd6a2ac6abbfe10af65c94923c39de754b
Author: Campbell Barton
Date: Sat Jun 17 10:04:48 2017 +1000
Branches: blender2.8
https://developer.blender.org/rBaeeebacd6a2ac6abbfe10af65c94923c39de754b
Cleanup: minor consistency tweak for type name
===================================================================
M source/blender/editors/manipulator_library/primitive3d_manipulator.c
M source/blender/editors/transform/transform_manipulator.c
===================================================================
diff --git
a/source/blender/editors/manipulator_library/primitive3d_manipulator.c
b/source/blender/editors/manipulator_library/primitive3d_manipulator.c
index 0f715501794..03e8da0e8d4 100644
--- a/source/blender/editors/manipulator_library/primitive3d_manipulator.c
+++ b/source/blender/editors/manipulator_library/primitive3d_manipulator.c
@@ -239,10 +239,10 @@ void
ED_manipulator_primitive3d_set_up_vector(wmManipulator *mpr, const float di
}
}
-static void MANIPULATOR_WT_primitive3d(wmManipulatorType *wt)
+static void MANIPULATOR_WT_primitive_3d(wmManipulatorType *wt)
{
/* identifiers */
- wt->idname = "MANIPULATOR_WT_primitive3d";
+ wt->idname = "MANIPULATOR_WT_primitive_3d";
/* api callbacks */
wt->draw = manipulator_primitive_draw;
@@ -255,7 +255,7 @@ static void MANIPULATOR_WT_primitive3d(wmManipulatorType
*wt)
void ED_manipulatortypes_primitive_3d(void)
{
- WM_manipulatortype_append(MANIPULATOR_WT_primitive3d);
+ WM_manipulatortype_append(MANIPULATOR_WT_primitive_3d);
}
/** \} */ // Primitive Manipulator API
diff --git a/source/blender/editors/transform/transform_manipulator.c
b/source/blender/editors/transform/transform_manipulator.c
index 4eeca3967cd..6b6e68987f9 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -1088,7 +1088,7 @@ static ManipulatorGroup
*manipulatorgroup_init(wmManipulatorGroup *mgroup)
const wmManipulatorType *wt_arrow =
WM_manipulatortype_find("MANIPULATOR_WT_arrow_3d", true);
const wmManipulatorType *wt_dial =
WM_manipulatortype_find("MANIPULATOR_WT_dial_3d", true);
- const wmManipulatorType *wt_prim =
WM_manipulatortype_find("MANIPULATOR_WT_primitive3d", true);
+ const wmManipulatorType *wt_prim =
WM_manipulatortype_find("MANIPULATOR_WT_primitive_3d", true);
#define MANIPULATOR_NEW_ARROW(v, name, style) { \
v = WM_manipulator_new_ptr(wt_arrow, mgroup, name); \
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