Commit: 539225db8111796c2e194b13a5e4081fe487684a
Author: Clément Foucault
Date:   Fri Jun 16 15:11:23 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB539225db8111796c2e194b13a5e4081fe487684a

DrwManager: Remove the need for buffers to be available.

This way we can just avoid binding a texture by setting it's ref to NULL.

===================================================================

M       source/blender/draw/intern/draw_manager.c

===================================================================

diff --git a/source/blender/draw/intern/draw_manager.c 
b/source/blender/draw/intern/draw_manager.c
index 485ce168bb5..f1a870992dc 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1733,6 +1733,10 @@ static void draw_shgroup(DRWShadingGroup *shgroup, 
DRWState pass_state)
                                        break;
                                }
                                tex = *((GPUTexture **)uni->value);
+                               if (tex == NULL) {
+                                       /* In case texture is not yet available 
*/
+                                       break;
+                               }
                                GPU_texture_bind(tex, uni->bindloc);
 
                                bound_tex = 
MEM_callocN(sizeof(DRWBoundTexture), "DRWBoundTexture");

_______________________________________________
Bf-blender-cvs mailing list
Bf-blender-cvs@blender.org
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to