Commit: 77046ba9d85ad3834fc7b82a60c820b0afcc59f6
Author: Bastien Montagne
Date:   Mon Jun 19 12:25:41 2017 +0200
Branches: id_copy_refactor
https://developer.blender.org/rB77046ba9d85ad3834fc7b82a60c820b0afcc59f6

Fix (unreported) Dynamic Paint modifier not increasing ID usercount in copy 
function.

*Sigh* One more example of why we should keep ID management handling in
as few places as possible! It's impossible to keep more than a few
places in sync regarding which ID pointer is refcounted etc.

===================================================================

M       source/blender/modifiers/intern/MOD_dynamicpaint.c

===================================================================

diff --git a/source/blender/modifiers/intern/MOD_dynamicpaint.c 
b/source/blender/modifiers/intern/MOD_dynamicpaint.c
index bb75d655802..d54e052e438 100644
--- a/source/blender/modifiers/intern/MOD_dynamicpaint.c
+++ b/source/blender/modifiers/intern/MOD_dynamicpaint.c
@@ -36,6 +36,7 @@
 
 #include "BKE_cdderivedmesh.h"
 #include "BKE_dynamicpaint.h"
+#include "BKE_library.h"
 #include "BKE_library_query.h"
 #include "BKE_modifier.h"
 
@@ -58,6 +59,15 @@ static void copyData(ModifierData *md, ModifierData *target)
        DynamicPaintModifierData *tpmd = (DynamicPaintModifierData *)target;
        
        dynamicPaint_Modifier_copy(pmd, tpmd);
+
+       if (tpmd->canvas) {
+               for (DynamicPaintSurface *surface = 
tpmd->canvas->surfaces.first; surface; surface = surface->next) {
+                       id_us_plus(surface->init_texture);
+               }
+       }
+       if (tpmd->brush) {
+               id_us_plus(tpmd->brush->mat);
+       }
 }
 
 static void freeData(ModifierData *md)

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