Commit: d47cb2a4e491b229db0e8a07344d021cb051ccd4
Author: Campbell Barton
Date:   Fri Jun 23 16:47:49 2017 +1000
Branches: blender2.8
https://developer.blender.org/rBd47cb2a4e491b229db0e8a07344d021cb051ccd4

Manipulator: disable GL state changes drawing geometry

If there is case this is needed, we can enable and restore state
for now it seems OK to disable.

===================================================================

M       source/blender/editors/manipulator_library/manipulator_draw_utils.c

===================================================================

diff --git 
a/source/blender/editors/manipulator_library/manipulator_draw_utils.c 
b/source/blender/editors/manipulator_library/manipulator_draw_utils.c
index 4bd7f74e6e5..26f9ebbe54e 100644
--- a/source/blender/editors/manipulator_library/manipulator_draw_utils.c
+++ b/source/blender/editors/manipulator_library/manipulator_draw_utils.c
@@ -100,13 +100,19 @@ void wm_manipulator_geometryinfo_draw(const 
ManipulatorGeomInfo *info, const boo
 
        GWN_batch_uniform_4fv(batch, "color", color);
 
+       /* We may want to re-visit this, for now disable
+        * since it causes issues leaving the GL state modified. */
+#if 0
        glEnable(GL_CULL_FACE);
-       // glEnable(GL_DEPTH_TEST);
+       glEnable(GL_DEPTH_TEST);
+#endif
 
        GWN_batch_draw(batch);
 
+#if 0
        glDisable(GL_DEPTH_TEST);
-       // glDisable(GL_CULL_FACE);
+       glDisable(GL_CULL_FACE);
+#endif
 
 
        GWN_batch_discard_all(batch);

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