Commit: 07f34ee84394f16383c4b9fd4d636c9ad9a88ed3 Author: Clément Foucault Date: Sat Jun 24 05:25:33 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB07f34ee84394f16383c4b9fd4d636c9ad9a88ed3
Eevee: Fix linking error. =================================================================== M source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl =================================================================== diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl index c7250e1212e..ee5983d523a 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl @@ -8,7 +8,8 @@ in vec4 vPos[]; flat in int face[]; out vec3 worldPosition; -out vec3 worldNormal; /* Required. otherwise generate linking error on AMD. */ +out vec3 viewPosition; /* Required. otherwise generate linking error. */ +out vec3 worldNormal; /* Required. otherwise generate linking error. */ const vec3 maj_axes[6] = vec3[6](vec3(1.0, 0.0, 0.0), vec3(-1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, -1.0, 0.0), vec3( 0.0, 0.0, 1.0), vec3( 0.0, 0.0, -1.0)); const vec3 x_axis[6] = vec3[6](vec3(0.0, 0.0, -1.0), vec3( 0.0, 0.0, 1.0), vec3(1.0, 0.0, 0.0), vec3(1.0, 0.0, 0.0), vec3( 1.0, 0.0, 0.0), vec3(-1.0, 0.0, 0.0)); _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
