Commit: 34e49486825734f41629b21cc96b4635ffb20b54
Author: Campbell Barton
Date: Fri Jun 30 17:48:18 2017 +1000
Branches: blender2.8
https://developer.blender.org/rB34e49486825734f41629b21cc96b4635ffb20b54
Fix T51919: Tangents need UV's allocated
===================================================================
M source/blender/draw/intern/draw_cache_impl_mesh.c
===================================================================
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c
b/source/blender/draw/intern/draw_cache_impl_mesh.c
index 32bc0603532..4446fb2ce22 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -305,9 +305,6 @@ static void mesh_cd_calc_used_gpu_layers(
}
if (layer != -1) {
cd_lused[CD_TANGENT] |=
(1 << layer);
-
- /* TODO(campbell):
investigate why this is needed T51919. */
- cd_lused[CD_MLOOPUV] |=
(1 << layer);
}
break;
}
@@ -1737,7 +1734,7 @@ static Gwn_VertBuf
*mesh_batch_cache_get_tri_shading_data(MeshRenderData *rdata,
unsigned int vidx = 0;
const char *attrib_name;
- if (rdata->cd.layers.uv_len + rdata->cd.layers.vcol_len == 0) {
+ if (rdata->cd.layers.uv_len + rdata->cd.layers.tangent_len +
rdata->cd.layers.vcol_len == 0) {
return NULL;
}
@@ -1748,7 +1745,7 @@ static Gwn_VertBuf
*mesh_batch_cache_get_tri_shading_data(MeshRenderData *rdata,
/* initialize vertex format */
unsigned int *uv_id = MEM_mallocN(sizeof(*uv_id) *
rdata->cd.layers.uv_len, "UV attrib format");
unsigned int *vcol_id = MEM_mallocN(sizeof(*vcol_id) *
rdata->cd.layers.vcol_len, "Vcol attrib format");
- unsigned int *tangent_id = MEM_mallocN(sizeof(*tangent_id) *
rdata->cd.layers.uv_len, "Tangent attrib format");
+ unsigned int *tangent_id = MEM_mallocN(sizeof(*tangent_id) *
rdata->cd.layers.tangent_len, "Tangent attrib format");
for (int i = 0; i < rdata->cd.layers.uv_len; i++) {
/* UV */
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