Commit: 52b9516e0393634f2d18fc641d54815a4069fc08
Author: Brecht Van Lommel
Date:   Sun Jul 2 18:16:39 2017 +0200
Branches: master
https://developer.blender.org/rB52b9516e0393634f2d18fc641d54815a4069fc08

Fix principled BSDF incorrectly missing subsurface component with base color 
black.

===================================================================

M       intern/cycles/kernel/svm/svm_closure.h

===================================================================

diff --git a/intern/cycles/kernel/svm/svm_closure.h 
b/intern/cycles/kernel/svm/svm_closure.h
index b3d24f88420..9578fcf2687 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -158,7 +158,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, 
ShaderData *sd, float *
                        }
 
                        /* diffuse */
-                       if(fabsf(average(base_color)) > CLOSURE_WEIGHT_CUTOFF) {
+                       if(fabsf(average(mixed_ss_base_color)) > 
CLOSURE_WEIGHT_CUTOFF) {
                                if(subsurface < CLOSURE_WEIGHT_CUTOFF && 
diffuse_weight > CLOSURE_WEIGHT_CUTOFF) {
                                        float3 diff_weight = weight * 
base_color * diffuse_weight;

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