Commit: 52b9516e0393634f2d18fc641d54815a4069fc08
Author: Brecht Van Lommel
Date: Sun Jul 2 18:16:39 2017 +0200
Branches: master
https://developer.blender.org/rB52b9516e0393634f2d18fc641d54815a4069fc08
Fix principled BSDF incorrectly missing subsurface component with base color
black.
===================================================================
M intern/cycles/kernel/svm/svm_closure.h
===================================================================
diff --git a/intern/cycles/kernel/svm/svm_closure.h
b/intern/cycles/kernel/svm/svm_closure.h
index b3d24f88420..9578fcf2687 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -158,7 +158,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg,
ShaderData *sd, float *
}
/* diffuse */
- if(fabsf(average(base_color)) > CLOSURE_WEIGHT_CUTOFF) {
+ if(fabsf(average(mixed_ss_base_color)) >
CLOSURE_WEIGHT_CUTOFF) {
if(subsurface < CLOSURE_WEIGHT_CUTOFF &&
diffuse_weight > CLOSURE_WEIGHT_CUTOFF) {
float3 diff_weight = weight *
base_color * diffuse_weight;
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