Commit: de2faa395f2d0b014a70d7741a4a49d3a6be6302
Author: Alexander Romanov
Date:   Mon Jul 3 20:02:39 2017 +0300
Branches: blender2.8
https://developer.blender.org/rBde2faa395f2d0b014a70d7741a4a49d3a6be6302

Fix for merged 'normal map tangents not working correctly when there are no UV 
maps.'

===================================================================

M       source/blender/blenkernel/intern/mesh_tangent.c

===================================================================

diff --git a/source/blender/blenkernel/intern/mesh_tangent.c 
b/source/blender/blenkernel/intern/mesh_tangent.c
index 5a25767d3ef..ecf2766663f 100644
--- a/source/blender/blenkernel/intern/mesh_tangent.c
+++ b/source/blender/blenkernel/intern/mesh_tangent.c
@@ -528,6 +528,9 @@ void BKE_mesh_calc_loop_tangent_step_0(
                if (add)
                        *rtangent_mask |= (char)(1 << n);
        }
+
+       if (uv_layer_num == 0)
+               *rtangent_mask |= DM_TANGENT_MASK_ORCO;
 }
 
 /**

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to