Commit: de2faa395f2d0b014a70d7741a4a49d3a6be6302
Author: Alexander Romanov
Date: Mon Jul 3 20:02:39 2017 +0300
Branches: blender2.8
https://developer.blender.org/rBde2faa395f2d0b014a70d7741a4a49d3a6be6302
Fix for merged 'normal map tangents not working correctly when there are no UV
maps.'
===================================================================
M source/blender/blenkernel/intern/mesh_tangent.c
===================================================================
diff --git a/source/blender/blenkernel/intern/mesh_tangent.c
b/source/blender/blenkernel/intern/mesh_tangent.c
index 5a25767d3ef..ecf2766663f 100644
--- a/source/blender/blenkernel/intern/mesh_tangent.c
+++ b/source/blender/blenkernel/intern/mesh_tangent.c
@@ -528,6 +528,9 @@ void BKE_mesh_calc_loop_tangent_step_0(
if (add)
*rtangent_mask |= (char)(1 << n);
}
+
+ if (uv_layer_num == 0)
+ *rtangent_mask |= DM_TANGENT_MASK_ORCO;
}
/**
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