Commit: ec9330d206494a934df64d52f133c920d2ea41d3 Author: Clément Foucault Date: Tue Jul 11 01:11:25 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBec9330d206494a934df64d52f133c920d2ea41d3
Eevee: Fix default closure to match cycles. =================================================================== M source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl M source/blender/gpu/shaders/gpu_shader_material.glsl =================================================================== diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl index ceed99a7b80..f3f9d8af7f0 100644 --- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl @@ -68,7 +68,7 @@ struct Closure { float opacity; }; -#define CLOSURE_DEFAULT Closure(vec3(0.0), 0.0) +#define CLOSURE_DEFAULT Closure(vec3(0.0), 1.0) Closure closure_mix(Closure cl1, Closure cl2, float fac) { diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index dbd3a941e57..81f70332876 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -21,7 +21,7 @@ struct Closure { float opacity; }; -#define CLOSURE_DEFAULT Closure(vec3(0.0), 0.0) +#define CLOSURE_DEFAULT Closure(vec3(0.0), 1.0) Closure closure_mix(Closure cl1, Closure cl2, float fac) { _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs