Commit: ec9330d206494a934df64d52f133c920d2ea41d3
Author: Clément Foucault
Date:   Tue Jul 11 01:11:25 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBec9330d206494a934df64d52f133c920d2ea41d3

Eevee: Fix default closure to match cycles.

===================================================================

M       source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
M       source/blender/gpu/shaders/gpu_shader_material.glsl

===================================================================

diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl 
b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index ceed99a7b80..f3f9d8af7f0 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -68,7 +68,7 @@ struct Closure {
        float opacity;
 };
 
-#define CLOSURE_DEFAULT Closure(vec3(0.0), 0.0)
+#define CLOSURE_DEFAULT Closure(vec3(0.0), 1.0)
 
 Closure closure_mix(Closure cl1, Closure cl2, float fac)
 {
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl 
b/source/blender/gpu/shaders/gpu_shader_material.glsl
index dbd3a941e57..81f70332876 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -21,7 +21,7 @@ struct Closure {
        float opacity;
 };
 
-#define CLOSURE_DEFAULT Closure(vec3(0.0), 0.0)
+#define CLOSURE_DEFAULT Closure(vec3(0.0), 1.0)
 
 Closure closure_mix(Closure cl1, Closure cl2, float fac)
 {

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