Commit: 018df5a49a4c68ff8aea15cd7586d72e6c36f8e6 Author: Campbell Barton Date: Fri Jul 14 17:05:22 2017 +1000 Branches: blender2.8 https://developer.blender.org/rB018df5a49a4c68ff8aea15cd7586d72e6c36f8e6
Cleanup: use 'r_' prefix for return args =================================================================== M source/blender/draw/intern/draw_manager.c =================================================================== diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index e3100d57e02..f2dfd64b3f4 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -338,27 +338,29 @@ void DRW_select_load_id(unsigned int id) /** \name Textures (DRW_texture) * \{ */ -static void drw_texture_get_format(DRWTextureFormat format, GPUTextureFormat *data_type, int *channels) +static void drw_texture_get_format( + DRWTextureFormat format, + GPUTextureFormat *r_data_type, int *r_channels) { switch (format) { - case DRW_TEX_RGBA_8: *data_type = GPU_RGBA8; break; - case DRW_TEX_RGBA_16: *data_type = GPU_RGBA16F; break; - case DRW_TEX_RGB_16: *data_type = GPU_RGB16F; break; - case DRW_TEX_RGB_11_11_10: *data_type = GPU_R11F_G11F_B10F; break; - case DRW_TEX_RG_16: *data_type = GPU_RG16F; break; - case DRW_TEX_RG_32: *data_type = GPU_RG32F; break; - case DRW_TEX_R_8: *data_type = GPU_R8; break; - case DRW_TEX_R_16: *data_type = GPU_R16F; break; - case DRW_TEX_R_32: *data_type = GPU_R32F; break; + case DRW_TEX_RGBA_8: *r_data_type = GPU_RGBA8; break; + case DRW_TEX_RGBA_16: *r_data_type = GPU_RGBA16F; break; + case DRW_TEX_RGB_16: *r_data_type = GPU_RGB16F; break; + case DRW_TEX_RGB_11_11_10: *r_data_type = GPU_R11F_G11F_B10F; break; + case DRW_TEX_RG_16: *r_data_type = GPU_RG16F; break; + case DRW_TEX_RG_32: *r_data_type = GPU_RG32F; break; + case DRW_TEX_R_8: *r_data_type = GPU_R8; break; + case DRW_TEX_R_16: *r_data_type = GPU_R16F; break; + case DRW_TEX_R_32: *r_data_type = GPU_R32F; break; #if 0 case DRW_TEX_RGBA_32: *data_type = GPU_RGBA32F; break; case DRW_TEX_RGB_8: *data_type = GPU_RGB8; break; case DRW_TEX_RGB_32: *data_type = GPU_RGB32F; break; case DRW_TEX_RG_8: *data_type = GPU_RG8; break; #endif - case DRW_TEX_DEPTH_16: *data_type = GPU_DEPTH_COMPONENT16; break; - case DRW_TEX_DEPTH_24: *data_type = GPU_DEPTH_COMPONENT24; break; - case DRW_TEX_DEPTH_32: *data_type = GPU_DEPTH_COMPONENT32F; break; + case DRW_TEX_DEPTH_16: *r_data_type = GPU_DEPTH_COMPONENT16; break; + case DRW_TEX_DEPTH_24: *r_data_type = GPU_DEPTH_COMPONENT24; break; + case DRW_TEX_DEPTH_32: *r_data_type = GPU_DEPTH_COMPONENT32F; break; default : /* file type not supported you must uncomment it from above */ BLI_assert(false); @@ -369,21 +371,21 @@ static void drw_texture_get_format(DRWTextureFormat format, GPUTextureFormat *da case DRW_TEX_RGBA_8: case DRW_TEX_RGBA_16: case DRW_TEX_RGBA_32: - *channels = 4; + *r_channels = 4; break; case DRW_TEX_RGB_8: case DRW_TEX_RGB_16: case DRW_TEX_RGB_32: case DRW_TEX_RGB_11_11_10: - *channels = 3; + *r_channels = 3; break; case DRW_TEX_RG_8: case DRW_TEX_RG_16: case DRW_TEX_RG_32: - *channels = 2; + *r_channels = 2; break; default: - *channels = 1; + *r_channels = 1; break; } } @@ -2086,23 +2088,25 @@ int DRW_object_is_mode_shade(const Object *ob) /** \name Framebuffers (DRW_framebuffer) * \{ */ -static GPUTextureFormat convert_tex_format(int fbo_format, int *channels, bool *is_depth) +static GPUTextureFormat convert_tex_format( + int fbo_format, + int *r_channels, bool *r_is_depth) { - *is_depth = ELEM(fbo_format, DRW_TEX_DEPTH_16, DRW_TEX_DEPTH_24); + *r_is_depth = ELEM(fbo_format, DRW_TEX_DEPTH_16, DRW_TEX_DEPTH_24); switch (fbo_format) { - case DRW_TEX_R_16: *channels = 1; return GPU_R16F; - case DRW_TEX_R_32: *channels = 1; return GPU_R32F; - case DRW_TEX_RG_16: *channels = 2; return GPU_RG16F; - case DRW_TEX_RG_32: *channels = 2; return GPU_RG32F; - case DRW_TEX_RGBA_8: *channels = 4; return GPU_RGBA8; - case DRW_TEX_RGBA_16: *channels = 4; return GPU_RGBA16F; - case DRW_TEX_RGBA_32: *channels = 4; return GPU_RGBA32F; - case DRW_TEX_DEPTH_24: *channels = 1; return GPU_DEPTH_COMPONENT24; - case DRW_TEX_RGB_11_11_10: *channels = 3; return GPU_R11F_G11F_B10F; + case DRW_TEX_R_16: *r_channels = 1; return GPU_R16F; + case DRW_TEX_R_32: *r_channels = 1; return GPU_R32F; + case DRW_TEX_RG_16: *r_channels = 2; return GPU_RG16F; + case DRW_TEX_RG_32: *r_channels = 2; return GPU_RG32F; + case DRW_TEX_RGBA_8: *r_channels = 4; return GPU_RGBA8; + case DRW_TEX_RGBA_16: *r_channels = 4; return GPU_RGBA16F; + case DRW_TEX_RGBA_32: *r_channels = 4; return GPU_RGBA32F; + case DRW_TEX_DEPTH_24: *r_channels = 1; return GPU_DEPTH_COMPONENT24; + case DRW_TEX_RGB_11_11_10: *r_channels = 3; return GPU_R11F_G11F_B10F; default: BLI_assert(false && "Texture format unsupported as render target!"); - *channels = 4; return GPU_RGBA8; + *r_channels = 4; return GPU_RGBA8; } } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs