Commit: 018df5a49a4c68ff8aea15cd7586d72e6c36f8e6
Author: Campbell Barton
Date:   Fri Jul 14 17:05:22 2017 +1000
Branches: blender2.8
https://developer.blender.org/rB018df5a49a4c68ff8aea15cd7586d72e6c36f8e6

Cleanup: use 'r_' prefix for return args

===================================================================

M       source/blender/draw/intern/draw_manager.c

===================================================================

diff --git a/source/blender/draw/intern/draw_manager.c 
b/source/blender/draw/intern/draw_manager.c
index e3100d57e02..f2dfd64b3f4 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -338,27 +338,29 @@ void DRW_select_load_id(unsigned int id)
 /** \name Textures (DRW_texture)
  * \{ */
 
-static void drw_texture_get_format(DRWTextureFormat format, GPUTextureFormat 
*data_type, int *channels)
+static void drw_texture_get_format(
+        DRWTextureFormat format,
+        GPUTextureFormat *r_data_type, int *r_channels)
 {
        switch (format) {
-               case DRW_TEX_RGBA_8: *data_type = GPU_RGBA8; break;
-               case DRW_TEX_RGBA_16: *data_type = GPU_RGBA16F; break;
-               case DRW_TEX_RGB_16: *data_type = GPU_RGB16F; break;
-               case DRW_TEX_RGB_11_11_10: *data_type = GPU_R11F_G11F_B10F; 
break;
-               case DRW_TEX_RG_16: *data_type = GPU_RG16F; break;
-               case DRW_TEX_RG_32: *data_type = GPU_RG32F; break;
-               case DRW_TEX_R_8: *data_type = GPU_R8; break;
-               case DRW_TEX_R_16: *data_type = GPU_R16F; break;
-               case DRW_TEX_R_32: *data_type = GPU_R32F; break;
+               case DRW_TEX_RGBA_8: *r_data_type = GPU_RGBA8; break;
+               case DRW_TEX_RGBA_16: *r_data_type = GPU_RGBA16F; break;
+               case DRW_TEX_RGB_16: *r_data_type = GPU_RGB16F; break;
+               case DRW_TEX_RGB_11_11_10: *r_data_type = GPU_R11F_G11F_B10F; 
break;
+               case DRW_TEX_RG_16: *r_data_type = GPU_RG16F; break;
+               case DRW_TEX_RG_32: *r_data_type = GPU_RG32F; break;
+               case DRW_TEX_R_8: *r_data_type = GPU_R8; break;
+               case DRW_TEX_R_16: *r_data_type = GPU_R16F; break;
+               case DRW_TEX_R_32: *r_data_type = GPU_R32F; break;
 #if 0
                case DRW_TEX_RGBA_32: *data_type = GPU_RGBA32F; break;
                case DRW_TEX_RGB_8: *data_type = GPU_RGB8; break;
                case DRW_TEX_RGB_32: *data_type = GPU_RGB32F; break;
                case DRW_TEX_RG_8: *data_type = GPU_RG8; break;
 #endif
-               case DRW_TEX_DEPTH_16: *data_type = GPU_DEPTH_COMPONENT16; 
break;
-               case DRW_TEX_DEPTH_24: *data_type = GPU_DEPTH_COMPONENT24; 
break;
-               case DRW_TEX_DEPTH_32: *data_type = GPU_DEPTH_COMPONENT32F; 
break;
+               case DRW_TEX_DEPTH_16: *r_data_type = GPU_DEPTH_COMPONENT16; 
break;
+               case DRW_TEX_DEPTH_24: *r_data_type = GPU_DEPTH_COMPONENT24; 
break;
+               case DRW_TEX_DEPTH_32: *r_data_type = GPU_DEPTH_COMPONENT32F; 
break;
                default :
                        /* file type not supported you must uncomment it from 
above */
                        BLI_assert(false);
@@ -369,21 +371,21 @@ static void drw_texture_get_format(DRWTextureFormat 
format, GPUTextureFormat *da
                case DRW_TEX_RGBA_8:
                case DRW_TEX_RGBA_16:
                case DRW_TEX_RGBA_32:
-                       *channels = 4;
+                       *r_channels = 4;
                        break;
                case DRW_TEX_RGB_8:
                case DRW_TEX_RGB_16:
                case DRW_TEX_RGB_32:
                case DRW_TEX_RGB_11_11_10:
-                       *channels = 3;
+                       *r_channels = 3;
                        break;
                case DRW_TEX_RG_8:
                case DRW_TEX_RG_16:
                case DRW_TEX_RG_32:
-                       *channels = 2;
+                       *r_channels = 2;
                        break;
                default:
-                       *channels = 1;
+                       *r_channels = 1;
                        break;
        }
 }
@@ -2086,23 +2088,25 @@ int DRW_object_is_mode_shade(const Object *ob)
 /** \name Framebuffers (DRW_framebuffer)
  * \{ */
 
-static GPUTextureFormat convert_tex_format(int fbo_format, int *channels, bool 
*is_depth)
+static GPUTextureFormat convert_tex_format(
+        int fbo_format,
+        int *r_channels, bool *r_is_depth)
 {
-       *is_depth = ELEM(fbo_format, DRW_TEX_DEPTH_16, DRW_TEX_DEPTH_24);
+       *r_is_depth = ELEM(fbo_format, DRW_TEX_DEPTH_16, DRW_TEX_DEPTH_24);
 
        switch (fbo_format) {
-               case DRW_TEX_R_16:     *channels = 1; return GPU_R16F;
-               case DRW_TEX_R_32:     *channels = 1; return GPU_R32F;
-               case DRW_TEX_RG_16:    *channels = 2; return GPU_RG16F;
-               case DRW_TEX_RG_32:    *channels = 2; return GPU_RG32F;
-               case DRW_TEX_RGBA_8:   *channels = 4; return GPU_RGBA8;
-               case DRW_TEX_RGBA_16:  *channels = 4; return GPU_RGBA16F;
-               case DRW_TEX_RGBA_32:  *channels = 4; return GPU_RGBA32F;
-               case DRW_TEX_DEPTH_24: *channels = 1; return 
GPU_DEPTH_COMPONENT24;
-               case DRW_TEX_RGB_11_11_10: *channels = 3; return 
GPU_R11F_G11F_B10F;
+               case DRW_TEX_R_16:     *r_channels = 1; return GPU_R16F;
+               case DRW_TEX_R_32:     *r_channels = 1; return GPU_R32F;
+               case DRW_TEX_RG_16:    *r_channels = 2; return GPU_RG16F;
+               case DRW_TEX_RG_32:    *r_channels = 2; return GPU_RG32F;
+               case DRW_TEX_RGBA_8:   *r_channels = 4; return GPU_RGBA8;
+               case DRW_TEX_RGBA_16:  *r_channels = 4; return GPU_RGBA16F;
+               case DRW_TEX_RGBA_32:  *r_channels = 4; return GPU_RGBA32F;
+               case DRW_TEX_DEPTH_24: *r_channels = 1; return 
GPU_DEPTH_COMPONENT24;
+               case DRW_TEX_RGB_11_11_10: *r_channels = 3; return 
GPU_R11F_G11F_B10F;
                default:
                        BLI_assert(false && "Texture format unsupported as 
render target!");
-                       *channels = 4; return GPU_RGBA8;
+                       *r_channels = 4; return GPU_RGBA8;
        }
 }

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