Commit: 0ea4bb51df9d997d9602d24e20079dd700cd9927
Author: Dalai Felinto
Date:   Fri Jul 14 15:06:17 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB0ea4bb51df9d997d9602d24e20079dd700cd9927

Another fix for snapping after merge in 2.8

===================================================================

M       source/blender/editors/transform/transform_snap_object.c

===================================================================

diff --git a/source/blender/editors/transform/transform_snap_object.c 
b/source/blender/editors/transform/transform_snap_object.c
index 8dd09ce25ea..2db1db24fb1 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -141,7 +141,7 @@ struct SnapObjectContext {
 
 
 #define ITER_SNAP_OBJECTS(use_obedit, ob, obmat, sctx, snap_select, obedit, 
CODE) \
-       Base *base_act = sctx->scene->basact;\
+       Base *base_act = sctx->scene_layer->basact;\
        /* Need an exception for particle edit because the base is flagged with 
BA_HAS_RECALC_DATA\
         * which makes the loop skip it, even the derived mesh will never 
change\
         *\

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