Commit: 0ea4bb51df9d997d9602d24e20079dd700cd9927 Author: Dalai Felinto Date: Fri Jul 14 15:06:17 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB0ea4bb51df9d997d9602d24e20079dd700cd9927
Another fix for snapping after merge in 2.8 =================================================================== M source/blender/editors/transform/transform_snap_object.c =================================================================== diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index 8dd09ce25ea..2db1db24fb1 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -141,7 +141,7 @@ struct SnapObjectContext { #define ITER_SNAP_OBJECTS(use_obedit, ob, obmat, sctx, snap_select, obedit, CODE) \ - Base *base_act = sctx->scene->basact;\ + Base *base_act = sctx->scene_layer->basact;\ /* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA\ * which makes the loop skip it, even the derived mesh will never change\ *\ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs