Commit: 73b142529705e75790a4b9279109763014ca63e6
Author: Campbell Barton
Date:   Sat Jul 15 00:49:48 2017 +1000
Branches: blender2.8
https://developer.blender.org/rB73b142529705e75790a4b9279109763014ca63e6

DwM: don't use context to apply color-management

Would give different results for off-screen rendering.

===================================================================

M       source/blender/draw/intern/draw_manager.c

===================================================================

diff --git a/source/blender/draw/intern/draw_manager.c 
b/source/blender/draw/intern/draw_manager.c
index f2dfd64b3f4..54e5ddc6c5a 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2266,8 +2266,10 @@ void DRW_transform_to_display(GPUTexture *tex)
 
        bool use_ocio = false;
 
-       if (DST.draw_ctx.evil_C != NULL) {
-               use_ocio = 
IMB_colormanagement_setup_glsl_draw_from_space_ctx(DST.draw_ctx.evil_C, NULL, 
dither, false);
+       {
+               Scene *scene = DST.draw_ctx.scene;
+               use_ocio = IMB_colormanagement_setup_glsl_draw_from_space(
+                       &scene->view_settings, &scene->display_settings, NULL, 
dither, false);
        }
 
        if (!use_ocio) {

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