Commit: d8906f30d358eb03ff19578298003bb6ca7fa760
Author: Sergey Sharybin
Date:   Mon Jul 17 12:09:13 2017 +0200
Branches: master
https://developer.blender.org/rBd8906f30d358eb03ff19578298003bb6ca7fa760

Cycles: Remove meaningless camera ray check

In branched path tracing main loop is always a camera ray, with varying
number of transparent bounces.

===================================================================

M       intern/cycles/kernel/kernel_path_branched.h

===================================================================

diff --git a/intern/cycles/kernel/kernel_path_branched.h 
b/intern/cycles/kernel/kernel_path_branched.h
index 10816d3e5d1..5f7f1a2ef14 100644
--- a/intern/cycles/kernel/kernel_path_branched.h
+++ b/intern/cycles/kernel/kernel_path_branched.h
@@ -499,12 +499,10 @@ ccl_device float 
kernel_branched_path_integrate(KernelGlobals *kg,
 
 #ifdef __SHADOW_TRICKS__
                if((sd.object_flag & SD_OBJECT_SHADOW_CATCHER)) {
-                       if(state.flag & PATH_RAY_CAMERA) {
-                               state.flag |= (PATH_RAY_SHADOW_CATCHER | 
PATH_RAY_SHADOW_CATCHER_ONLY | PATH_RAY_STORE_SHADOW_INFO);
-                               state.catcher_object = sd.object;
-                               if(!kernel_data.background.transparent) {
-                                       L->shadow_color = 
indirect_background(kg, &emission_sd, &state, &ray);
-                               }
+                       state.flag |= (PATH_RAY_SHADOW_CATCHER | 
PATH_RAY_SHADOW_CATCHER_ONLY | PATH_RAY_STORE_SHADOW_INFO);
+                       state.catcher_object = sd.object;
+                       if(!kernel_data.background.transparent) {
+                               L->shadow_color = indirect_background(kg, 
&emission_sd, &state, &ray);
                        }
                }
                else {

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