Commit: 3534c3e0df7dc454458d0406b9b9d1098c88fe3f
Author: Clément Foucault
Date:   Mon Jul 17 18:31:27 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB3534c3e0df7dc454458d0406b9b9d1098c88fe3f

Eevee: Avoid crash when using dupli objects.

This is waiting a for a better solution.

===================================================================

M       source/blender/draw/engines/eevee/eevee_engine.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_engine.c 
b/source/blender/draw/engines/eevee/eevee_engine.c
index 1f178fb1302..fe802e6d627 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -97,9 +97,14 @@ static void EEVEE_cache_populate(void *vedata, Object *ob)
                const bool cast_shadow = true;
 
                if (cast_shadow) {
-                       BLI_addtail(&sldata->shadow_casters, 
BLI_genericNodeN(ob));
-                       EEVEE_ObjectEngineData *oedata = 
EEVEE_object_data_get(ob);
-                       oedata->need_update = ((ob->deg_update_flag & 
DEG_RUNTIME_DATA_UPDATE) != 0);
+                       if ((ob->base_flag & BASE_FROMDUPLI) != 0) {
+                               /* TODO: Special case for dupli objects because 
we cannot save the object pointer. */
+                       }
+                       else {
+                               BLI_addtail(&sldata->shadow_casters, 
BLI_genericNodeN(ob));
+                               EEVEE_ObjectEngineData *oedata = 
EEVEE_object_data_get(ob);
+                               oedata->need_update = ((ob->deg_update_flag & 
DEG_RUNTIME_DATA_UPDATE) != 0);
+                       }
                }
        }
        else if (ob->type == OB_LIGHTPROBE) {

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to