Commit: c226488a2722560b9a09ed7156b5778850a86895
Author: Dalai Felinto
Date:   Tue Jul 18 11:16:00 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBc226488a2722560b9a09ed7156b5778850a86895

Layer cleanup: get rid of one of the placeholder functions

===================================================================

M       source/blender/blenkernel/BKE_layer.h
M       source/blender/blenkernel/intern/layer.c
M       source/blender/depsgraph/intern/depsgraph_query.cc
M       source/blender/render/intern/source/pipeline.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_layer.h 
b/source/blender/blenkernel/BKE_layer.h
index a3ba9a3e3dc..0a26fe08016 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -61,8 +61,6 @@ struct SceneLayer *BKE_scene_layer_from_workspace_get(const 
struct WorkSpace *wo
 struct SceneLayer *BKE_scene_layer_add(struct Scene *scene, const char *name);
 
 /* DEPRECATED */
-struct SceneLayer *BKE_scene_layer_context_active_ex_PLACEHOLDER(const struct 
Main *bmain, const struct Scene *scene);
-/* DEPRECATED */
 struct SceneLayer *BKE_scene_layer_context_active_PLACEHOLDER(const struct 
Scene *scene);
 
 void BKE_scene_layer_free(struct SceneLayer *sl);
diff --git a/source/blender/blenkernel/intern/layer.c 
b/source/blender/blenkernel/intern/layer.c
index 3342c198ee1..56b9bd2cc1e 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -90,15 +90,6 @@ SceneLayer *BKE_scene_layer_from_workspace_get(const struct 
WorkSpace *workspace
  * This is a placeholder to know which areas of the code need to be addressed 
for the Workspace changes.
  * Never use this, you should either use BKE_scene_layer_workspace_active or 
get SceneLayer explicitly.
  */
-SceneLayer *BKE_scene_layer_context_active_ex_PLACEHOLDER(const Main 
*UNUSED(bmain), const Scene *scene)
-{
-       return BKE_scene_layer_from_scene_get(scene);
-}
-
-/**
- * This is a placeholder to know which areas of the code need to be addressed 
for the Workspace changes.
- * Never use this, you should either use BKE_scene_layer_workspace_active or 
get SceneLayer explicitly.
- */
 SceneLayer *BKE_scene_layer_context_active_PLACEHOLDER(const Scene *scene)
 {
        return BKE_scene_layer_from_scene_get(scene);
diff --git a/source/blender/depsgraph/intern/depsgraph_query.cc 
b/source/blender/depsgraph/intern/depsgraph_query.cc
index c0e50643102..2ff423acc9c 100644
--- a/source/blender/depsgraph/intern/depsgraph_query.cc
+++ b/source/blender/depsgraph/intern/depsgraph_query.cc
@@ -92,8 +92,7 @@ SceneLayer *DEG_get_evaluated_scene_layer(Depsgraph *graph)
 {
        Scene *scene = DEG_get_evaluated_scene(graph);
        if (scene != NULL) {
-               DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph 
*>(graph);
-               return 
BKE_scene_layer_context_active_ex_PLACEHOLDER(deg_graph->bmain, scene);
+               return BKE_scene_layer_context_active_PLACEHOLDER(scene);
        }
        return NULL;
 }
diff --git a/source/blender/render/intern/source/pipeline.c 
b/source/blender/render/intern/source/pipeline.c
index 7219630f519..bfc0400e2a9 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -3796,8 +3796,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene 
*scene, Object *camera_overri
 void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
 {
        Object *camera;
-       /* TODO(sergey): Get proper scene layer here. */
-       SceneLayer *scene_layer = 
BKE_scene_layer_context_active_ex_PLACEHOLDER(bmain, sce);
+       SceneLayer *scene_layer = BKE_scene_layer_from_scene_get(sce);
        int winx, winy;
 
        winx = (sce->r.size * sce->r.xsch) / 100;

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