Commit: e35f24fb2899b72273eeb2f70f6315512b09a33f
Author: Lukas Tönne
Date:   Wed Aug 2 21:54:01 2017 +0100
Branches: strand_editmode
https://developer.blender.org/rBe35f24fb2899b72273eeb2f70f6315512b09a33f

Removed leftover hair fiber code from edit mode drawing (all in Eevee now).

===================================================================

M       source/blender/draw/modes/edit_strands_mode.c

===================================================================

diff --git a/source/blender/draw/modes/edit_strands_mode.c 
b/source/blender/draw/modes/edit_strands_mode.c
index 26f3731a477..68d0e4effe3 100644
--- a/source/blender/draw/modes/edit_strands_mode.c
+++ b/source/blender/draw/modes/edit_strands_mode.c
@@ -93,9 +93,6 @@ static struct {
         * free in EDIT_STRANDS_engine_free(); */
        struct GPUShader *edit_point_shader;
        struct GPUShader *edit_wire_shader;
-
-       struct GPUShader *hair_fiber_line_shader;
-       struct GPUShader *hair_fiber_ribbon_shader;
 } e_data = {NULL}; /* Engine data */
 
 typedef struct EDIT_STRANDS_PrivateData {
@@ -253,88 +250,6 @@ static void edit_strands_add_ob_to_pass(
        }
 }
 
-#if 0
-static void edit_strands_ensure_texture(BMEditStrands *edit, DRWShadingGroup 
*grp, const DRWHairFiberTextureBuffer *buffer)
-{
-       if (!edit->texture) {
-               edit->texture = DRW_texture_create_1D(buffer->size, 
DRW_TEX_RG_32, 0, buffer->data);
-       }
-       
-       DRW_shgroup_uniform_buffer(grp, "strand_data", 
(GPUTexture**)(&edit->texture));
-       DRW_shgroup_uniform_int(grp, "strand_map_start", 
&buffer->strand_map_start, 1);
-       DRW_shgroup_uniform_int(grp, "strand_vertex_start", 
&buffer->strand_vertex_start, 1);
-       DRW_shgroup_uniform_int(grp, "fiber_start", &buffer->fiber_start, 1);
-}
-
-/* per-image shading groups for image-type empty objects */
-struct EditStrandsShadingGroupData {
-       DRWShadingGroup *fiber_lines_shgrp;
-       DRWShadingGroup *fiber_ribbons_shgrp;
-};
-
-static void edit_strands_hair_add_ob_to_pass(
-        EDIT_STRANDS_StorageList *stl, EDIT_STRANDS_PassList *psl,
-        Scene *scene, Object *ob, BMEditStrands *edit)
-{
-       HairEditSettings *tsettings = &scene->toolsettings->hair_edit;
-       const bool use_fibers = tsettings->hair_draw_mode == HAIR_DRAW_FIBERS 
&& BKE_editstrands_hair_ensure(edit);
-       const bool use_ribbons = use_fibers && tsettings->hair_draw_size > 0;
-       
-       if (stl->g_data->edit_strands_map == NULL) {
-               stl->g_data->edit_strands_map = BLI_ghash_ptr_new(__func__);
-       }
-
-       struct EditStrandsShadingGroupData *edit_strands_data;
-       void **val_p;
-       if (BLI_ghash_ensure_p(stl->g_data->edit_strands_map, edit, &val_p)) {
-               edit_strands_data = *val_p;
-       }
-       else {
-               *val_p = edit_strands_data = 
MEM_mallocN(sizeof(*edit_strands_data), __func__);
-               
-               if (use_fibers) {
-                       const DRWHairFiberTextureBuffer *buffer;
-                       struct Gwn_Batch *geom = 
DRW_cache_editstrands_get_hair_fibers(edit, use_ribbons, &buffer);
-                       GPUShader *shader = use_ribbons ? 
e_data.hair_fiber_ribbon_shader : e_data.hair_fiber_line_shader;
-                       
-                       DRWShadingGroup *grp = 
DRW_shgroup_instance_create(shader, psl->hair_fibers, geom);
-                       DRW_shgroup_attrib_float(grp, "InstanceModelMatrix", 
16);
-                       
-                       // TODO placeholder colors
-                       static const float ambient[4] = { 0.2, 0.2, 0.2, 1.0 };
-                       static const float diffuse[4] = { 0.8, 0.8, 0.8, 1.0 };
-                       static const float specular[4] = { 1.0, 1.0, 1.0, 1.0 };
-                       DRW_shgroup_uniform_vec4(grp, "ambient", ambient, 1);
-                       DRW_shgroup_uniform_vec4(grp, "diffuse", diffuse, 1);
-                       DRW_shgroup_uniform_vec4(grp, "specular", specular, 1);
-                       
-                       DRW_shgroup_uniform_vec2(grp, "viewport_size", 
DRW_viewport_size_get(), 1);
-                       DRW_shgroup_uniform_float(grp, "ribbon_width", 
&tsettings->hair_draw_size, 1);
-                       
-                       if (use_ribbons) {
-                               edit_strands_data->fiber_ribbons_shgrp = grp;
-                       }
-                       else {
-                               edit_strands_data->fiber_lines_shgrp = grp;
-                       }
-                       
-                       edit_strands_ensure_texture(edit, grp, buffer);
-               }
-       }
-       
-       if (use_ribbons) {
-               DRW_shgroup_call_dynamic_add(
-                           edit_strands_data->fiber_ribbons_shgrp,
-                           ob->obmat);
-       }
-       else {
-               DRW_shgroup_call_dynamic_add(
-                           edit_strands_data->fiber_lines_shgrp,
-                           ob->obmat);
-       }
-}
-#endif
-
 /* Add geometry to shadingGroups. Execute for each objects */
 static void EDIT_STRANDS_cache_populate(void *vedata, Object *ob)
 {

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