Commit: c4201e57f36e7a5bcb711bd1a92d5b334cd40dff Author: Clément Foucault Date: Fri Aug 11 01:25:40 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBc4201e57f36e7a5bcb711bd1a92d5b334cd40dff
Eevee: Re: Fix NaN This should be faster and apparently more stable. =================================================================== M source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl =================================================================== diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl index 520318d3134..4d2f92c6955 100644 --- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl @@ -415,7 +415,9 @@ float F_eta(float eta, float cos_theta) /* Fresnel */ vec3 F_schlick(vec3 f0, float cos_theta) { - float fac = pow(1.0 - cos_theta, 5); + float fac = 1.0 - cos_theta; + float fac2 = fac * fac; + fac = fac2 * fac2 * fac; /* Unreal specular matching : if specular color is below 2% intensity, * (using green channel for intensity) treat as shadowning */ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs