Commit: dc7fcebb3331be9fb12e498f635e24b25cd284f9 Author: Brecht Van Lommel Date: Sat Aug 12 23:15:58 2017 +0200 Branches: master https://developer.blender.org/rBdc7fcebb3331be9fb12e498f635e24b25cd284f9
Code cleanup: make L_transparent part of PathRadiance. =================================================================== M intern/cycles/kernel/kernel_accumulate.h M intern/cycles/kernel/kernel_passes.h M intern/cycles/kernel/kernel_path.h M intern/cycles/kernel/kernel_path_branched.h M intern/cycles/kernel/kernel_types.h M intern/cycles/kernel/split/kernel_buffer_update.h M intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h M intern/cycles/kernel/split/kernel_indirect_background.h M intern/cycles/kernel/split/kernel_path_init.h M intern/cycles/kernel/split/kernel_split_data_types.h =================================================================== diff --git a/intern/cycles/kernel/kernel_accumulate.h b/intern/cycles/kernel/kernel_accumulate.h index dce5004ae87..82d3c153bf5 100644 --- a/intern/cycles/kernel/kernel_accumulate.h +++ b/intern/cycles/kernel/kernel_accumulate.h @@ -208,6 +208,7 @@ ccl_device_inline void path_radiance_init(PathRadiance *L, int use_light_pass) L->path_subsurface = make_float3(0.0f, 0.0f, 0.0f); L->path_scatter = make_float3(0.0f, 0.0f, 0.0f); + L->transparent = 0.0f; L->emission = make_float3(0.0f, 0.0f, 0.0f); L->background = make_float3(0.0f, 0.0f, 0.0f); L->ao = make_float3(0.0f, 0.0f, 0.0f); @@ -217,6 +218,7 @@ ccl_device_inline void path_radiance_init(PathRadiance *L, int use_light_pass) else #endif { + L->transparent = 0.0f; L->emission = make_float3(0.0f, 0.0f, 0.0f); } diff --git a/intern/cycles/kernel/kernel_passes.h b/intern/cycles/kernel/kernel_passes.h index d8adaec9d17..de65e8ef27b 100644 --- a/intern/cycles/kernel/kernel_passes.h +++ b/intern/cycles/kernel/kernel_passes.h @@ -364,10 +364,12 @@ ccl_device_inline void kernel_write_light_passes(KernelGlobals *kg, ccl_global f } ccl_device_inline void kernel_write_result(KernelGlobals *kg, ccl_global float *buffer, - int sample, PathRadiance *L, float alpha, bool is_shadow_catcher) + int sample, PathRadiance *L, bool is_shadow_catcher) { if(L) { float3 L_sum; + float alpha = 1.0f - L->transparent; + #ifdef __SHADOW_TRICKS__ if(is_shadow_catcher) { L_sum = path_radiance_sum_shadowcatcher(kg, L, &alpha); diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h index ed4c2c33aeb..c454228eab5 100644 --- a/intern/cycles/kernel/kernel_path.h +++ b/intern/cycles/kernel/kernel_path.h @@ -432,17 +432,16 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg, #endif /* defined(__BRANCHED_PATH__) || defined(__BAKING__) */ -ccl_device_inline float kernel_path_integrate(KernelGlobals *kg, - RNG *rng, - int sample, - Ray ray, - ccl_global float *buffer, - PathRadiance *L, - bool *is_shadow_catcher) +ccl_device_inline void kernel_path_integrate(KernelGlobals *kg, + RNG *rng, + int sample, + Ray ray, + ccl_global float *buffer, + PathRadiance *L, + bool *is_shadow_catcher) { /* initialize */ float3 throughput = make_float3(1.0f, 1.0f, 1.0f); - float L_transparent = 0.0f; path_radiance_init(L, kernel_data.film.use_light_pass); @@ -496,7 +495,7 @@ ccl_device_inline float kernel_path_integrate(KernelGlobals *kg, if(state.flag & PATH_RAY_CAMERA) { L->debug_data.num_bvh_traversed_nodes += isect.num_traversed_nodes; L->debug_data.num_bvh_traversed_instances += isect.num_traversed_instances; - L.->ebug_data.num_bvh_intersections += isect.num_intersections; + L->debug_data.num_bvh_intersections += isect.num_intersections; } L->debug_data.num_ray_bounces++; #endif /* __KERNEL_DEBUG__ */ @@ -613,7 +612,7 @@ ccl_device_inline float kernel_path_integrate(KernelGlobals *kg, if(!hit) { /* eval background shader if nothing hit */ if(kernel_data.background.transparent && (state.flag & PATH_RAY_CAMERA)) { - L_transparent += average(throughput); + L->transparent += average(throughput); #ifdef __PASSES__ if(!(kernel_data.film.pass_flag & PASS_BACKGROUND)) @@ -673,7 +672,7 @@ ccl_device_inline float kernel_path_integrate(KernelGlobals *kg, holdout_weight = shader_holdout_eval(kg, &sd); } /* any throughput is ok, should all be identical here */ - L_transparent += average(holdout_weight*throughput); + L->transparent += average(holdout_weight*throughput); } if(sd.object_flag & SD_OBJECT_HOLDOUT_MASK) { @@ -780,8 +779,6 @@ ccl_device_inline float kernel_path_integrate(KernelGlobals *kg, #ifdef __SHADOW_TRICKS__ *is_shadow_catcher = (state.flag & PATH_RAY_SHADOW_CATCHER) != 0; #endif /* __SHADOW_TRICKS__ */ - - return 1.0f - L_transparent; } ccl_device void kernel_path_trace(KernelGlobals *kg, @@ -806,11 +803,11 @@ ccl_device void kernel_path_trace(KernelGlobals *kg, bool is_shadow_catcher; if(ray.t != 0.0f) { - float alpha = kernel_path_integrate(kg, &rng, sample, ray, buffer, &L, &is_shadow_catcher); - kernel_write_result(kg, buffer, sample, &L, alpha, is_shadow_catcher); + kernel_path_integrate(kg, &rng, sample, ray, buffer, &L, &is_shadow_catcher); + kernel_write_result(kg, buffer, sample, &L, is_shadow_catcher); } else { - kernel_write_result(kg, buffer, sample, NULL, 0.0f, false); + kernel_write_result(kg, buffer, sample, NULL, false); } } diff --git a/intern/cycles/kernel/kernel_path_branched.h b/intern/cycles/kernel/kernel_path_branched.h index a6c6c934bc0..abc291bc7e3 100644 --- a/intern/cycles/kernel/kernel_path_branched.h +++ b/intern/cycles/kernel/kernel_path_branched.h @@ -269,17 +269,16 @@ ccl_device void kernel_branched_path_subsurface_scatter(KernelGlobals *kg, } #endif /* __SUBSURFACE__ */ -ccl_device float kernel_branched_path_integrate(KernelGlobals *kg, - RNG *rng, - int sample, - Ray ray, - ccl_global float *buffer, - PathRadiance *L, - bool *is_shadow_catcher) +ccl_device void kernel_branched_path_integrate(KernelGlobals *kg, + RNG *rng, + int sample, + Ray ray, + ccl_global float *buffer, + PathRadiance *L, + bool *is_shadow_catcher) { /* initialize */ float3 throughput = make_float3(1.0f, 1.0f, 1.0f); - float L_transparent = 0.0f; path_radiance_init(L, kernel_data.film.use_light_pass); @@ -477,7 +476,7 @@ ccl_device float kernel_branched_path_integrate(KernelGlobals *kg, if(!hit) { /* eval background shader if nothing hit */ if(kernel_data.background.transparent) { - L_transparent += average(throughput); + L->transparent += average(throughput); #ifdef __PASSES__ if(!(kernel_data.film.pass_flag & PASS_BACKGROUND)) @@ -529,7 +528,7 @@ ccl_device float kernel_branched_path_integrate(KernelGlobals *kg, holdout_weight = shader_holdout_eval(kg, &sd); } /* any throughput is ok, should all be identical here */ - L_transparent += average(holdout_weight*throughput); + L->transparent += average(holdout_weight*throughput); } if(sd.object_flag & SD_OBJECT_HOLDOUT_MASK) { break; @@ -632,8 +631,6 @@ ccl_device float kernel_branched_path_integrate(KernelGlobals *kg, #ifdef __SHADOW_TRICKS__ *is_shadow_catcher = (state.flag & PATH_RAY_SHADOW_CATCHER) != 0; #endif /* __SHADOW_TRICKS__ */ - - return 1.0f - L_transparent; } ccl_device void kernel_branched_path_trace(KernelGlobals *kg, @@ -658,11 +655,11 @@ ccl_device void kernel_branched_path_trace(KernelGlobals *kg, bool is_shadow_catcher; if(ray.t != 0.0f) { - float alpha = kernel_branched_path_integrate(kg, &rng, sample, ray, buffer, &L, &is_shadow_catcher); - kernel_write_result(kg, buffer, sample, &L, alpha, is_shadow_catcher); + kernel_branched_path_integrate(kg, &rng, sample, ray, buffer, &L, &is_shadow_catcher); + kernel_write_result(kg, buffer, sample, &L, is_shadow_catcher); } else { - kernel_write_result(kg, buffer, sample, NULL, 0.0f, false); + kernel_write_result(kg, buffer, sample, NULL, false); } } diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h index 94ff49a9b08..f1b82eee352 100644 --- a/intern/cycles/kernel/kernel_types.h +++ b/intern/cycles/kernel/kernel_types.h @@ -485,6 +485,7 @@ typedef ccl_addr_space struct PathRadiance { int use_light_pass; #endif + float transparent; float3 emission; #ifdef __PASSES__ float3 background; diff --git a/intern/cycles/kernel/split/kernel_buffer_update.h b/intern/cycles/kernel/split/kernel_buffer_update.h index 30fc56b5609..6aa0d6948d0 100644 --- a/intern/cycles/kernel/split/kernel_buffer_update.h +++ b/intern/cycles/kernel/split/kernel_buffer_update.h @@ -83,7 +83,6 @@ ccl_device void kernel_buffer_update(KernelGlobals *kg, PathRadiance *L = &kernel_split_state.path_radiance[ray_index]; ccl_global Ray *ray = &kernel_split_state.ray[ray_index]; ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index]; - ccl_global float *L_transparent = &kernel_split_state.L_transparent[ray_index]; RNG rng = kernel_split_state.rng[ray_index]; ccl_global float *buffer = kernel_split_params.buffer; @@ -110,7 +109,7 @@ ccl_device void kernel_buffer_update(KernelGlobals *kg, if(IS_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER)) { /* accumulate result in output buffer */ bool is_shadow_catcher = (state->flag & PATH_RAY_SHADOW_CATCHER); - kernel_write_result(kg, buffer, sample, L, 1.0f - (*L_transparent), is_shadow_catcher); + kernel_write_result(kg, buffer, sample, L, is_shadow_catcher); ASSIGN_RAY_STATE(ray_state, ray_index, RAY_TO_REGENERATE); } @@ -139,11 +138,10 @@ ccl_device void kernel_buffer_update(KernelGlobals *kg, kernel_path_trace_setup(kg, rng_state, sample, pixel_x, pixel_y, &rng, ray); if(ray->t != 0.0f) { - /* Initialize throughput, L_transparent, Ray, PathState; + /* Initialize throughput, path radiance, Ray, PathState; * These rays proceed with path-iteration. */ *throughput = make_float3(1.0f, 1.0f, 1.0f); - *L_transparent = 0.0f; @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs