Commit: f2017083a19e5c83aadc575625dce0642ffce6c5
Author: Darshan Kadu
Date:   Mon Aug 14 23:18:06 2017 +0530
Branches: soc-2017-vertex_paint
https://developer.blender.org/rBf2017083a19e5c83aadc575625dce0642ffce6c5

vertex mask selection works with tool fill now

===================================================================

M       source/blender/editors/sculpt_paint/paint_vertex.c

===================================================================

diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c 
b/source/blender/editors/sculpt_paint/paint_vertex.c
index 3a499966893..d7845f80b46 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -329,17 +329,26 @@ bool ED_vpaint_fill(Object *ob, unsigned int paintcol)
        }
 
        const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+       const bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
 
        mp = me->mpoly;
        for (i = 0; i < me->totpoly; i++, mp++) {
-               MLoopCol *lcol = me->mloopcol + mp->loopstart;
+               MLoopCol *lcol = &me->mloopcol[mp->loopstart];
 
                if (use_face_sel && !(mp->flag & ME_FACE_SEL))
                        continue;
 
-               for (j = 0; j < mp->totloop; j++, lcol++) {
-                       *(int *)lcol = paintcol;
-               }
+               j = 0;
+               do {
+                       unsigned int vidx = me->mloop[mp->loopstart + j].v;
+                       const bool v_flag = me->mvert[vidx].flag;
+                       if (v_flag || !use_vert_sel) {
+                               *(int *)lcol = paintcol;
+                       }
+                       lcol++;
+                       j++;
+               } while (j <= mp->totloop - 1);
+
        }
        
        /* remove stale me->mcol, will be added later */

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