Commit: dfb890947d036bca735abcc56d55bd2572aefcb3
Author: Campbell Barton
Date:   Tue Aug 15 13:27:31 2017 +1000
Branches: blender2.8
https://developer.blender.org/rBdfb890947d036bca735abcc56d55bd2572aefcb3

Manipulator: store initial-final matrix for reuse

Also take matrix_space into account when calculating final pixel size.

===================================================================

M       source/blender/editors/manipulator_library/manipulator_library_intern.h
M       
source/blender/editors/manipulator_library/manipulator_types/arrow2d_manipulator.c
M       
source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c
M       
source/blender/editors/manipulator_library/manipulator_types/grab3d_manipulator.c
M       
source/blender/editors/manipulator_library/manipulator_types/primitive3d_manipulator.c
M       source/blender/windowmanager/manipulators/WM_manipulator_types.h
M       source/blender/windowmanager/manipulators/intern/wm_manipulator.c

===================================================================

diff --git 
a/source/blender/editors/manipulator_library/manipulator_library_intern.h 
b/source/blender/editors/manipulator_library/manipulator_library_intern.h
index 3a504ebe1d2..92ca195f21d 100644
--- a/source/blender/editors/manipulator_library/manipulator_library_intern.h
+++ b/source/blender/editors/manipulator_library/manipulator_library_intern.h
@@ -50,10 +50,10 @@ typedef struct ManipulatorCommonData {
 
 typedef struct ManipulatorInteraction {
        float init_value; /* initial property value */
-       float init_matrix_basis[4][4];
        float init_mval[2];
        float init_offset;
-       float init_scale_final;
+       float init_matrix_final[4][4];
+       float init_matrix_basis[4][4];
 
        /* offset of last handling step */
        float prev_offset;
diff --git 
a/source/blender/editors/manipulator_library/manipulator_types/arrow2d_manipulator.c
 
b/source/blender/editors/manipulator_library/manipulator_types/arrow2d_manipulator.c
index d8af351b4e3..1185bec2a2d 100644
--- 
a/source/blender/editors/manipulator_library/manipulator_types/arrow2d_manipulator.c
+++ 
b/source/blender/editors/manipulator_library/manipulator_types/arrow2d_manipulator.c
@@ -66,18 +66,12 @@ static void arrow2d_draw_geom(wmManipulator *mpr, const 
float matrix[4][4], cons
        const float size_h = size / 2.0f;
        const float arrow_length = RNA_float_get(mpr->ptr, "length");
        const float arrow_angle = RNA_float_get(mpr->ptr, "angle");
-       const float draw_line_ofs = (mpr->line_width * 0.5f) / mpr->scale_final;
 
        uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", 
GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
 
        gpuPushMatrix();
        gpuMultMatrix(matrix);
-       gpuScaleUniform(mpr->scale_final);
        gpuRotate2D(RAD2DEGF(arrow_angle));
-       /* local offset */
-       gpuTranslate2f(
-               mpr->matrix_offset[3][0] + draw_line_ofs,
-               mpr->matrix_offset[3][1]);
 
        immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
 
@@ -103,18 +97,23 @@ static void manipulator_arrow2d_draw(const bContext 
*UNUSED(C), wmManipulator *m
 {
        float color[4];
 
+       float matrix_final[4][4];
+
        manipulator_color_get(mpr, mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT, 
color);
 
        glLineWidth(mpr->line_width);
+
+       WM_manipulator_calc_matrix_final(mpr, matrix_final);
+
        glEnable(GL_BLEND);
-       arrow2d_draw_geom(mpr, mpr->matrix_basis, color);
+       arrow2d_draw_geom(mpr, matrix_final, color);
        glDisable(GL_BLEND);
 
        if (mpr->interaction_data) {
                ManipulatorInteraction *inter = mpr->interaction_data;
 
                glEnable(GL_BLEND);
-               arrow2d_draw_geom(mpr, inter->init_matrix_basis, (const 
float[4]){0.5f, 0.5f, 0.5f, 0.5f});
+               arrow2d_draw_geom(mpr, inter->init_matrix_final, (const 
float[4]){0.5f, 0.5f, 0.5f, 0.5f});
                glDisable(GL_BLEND);
        }
 }
@@ -130,6 +129,8 @@ static void manipulator_arrow2d_invoke(
        ManipulatorInteraction *inter = 
MEM_callocN(sizeof(ManipulatorInteraction), __func__);
 
        copy_m4_m4(inter->init_matrix_basis, mpr->matrix_basis);
+       WM_manipulator_calc_matrix_final(mpr, inter->init_matrix_final);
+
        mpr->interaction_data = inter;
 }
 
diff --git 
a/source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c
 
b/source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c
index a7a454d62c3..970850dca06 100644
--- 
a/source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c
+++ 
b/source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c
@@ -79,7 +79,7 @@ typedef struct ArrowManipulator3D {
 
 /* -------------------------------------------------------------------- */
 
-static void manipulator_arrow_matrix_world_get(wmManipulator *mpr, float 
r_matrix[4][4])
+static void manipulator_arrow_matrix_basis_get(wmManipulator *mpr, float 
r_matrix[4][4])
 {
        ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
 
@@ -188,7 +188,7 @@ static void arrow_draw_intern(ArrowManipulator3D *arrow, 
const bool select, cons
        float matrix_final[4][4];
 
        manipulator_color_get(mpr, highlight, color);
-       manipulator_arrow_matrix_world_get(mpr, matrix_basis_adjust);
+       manipulator_arrow_matrix_basis_get(mpr, matrix_basis_adjust);
 
        WM_manipulator_calc_matrix_final_params(
                mpr, &((struct WM_ManipulatorMatrixParams) {
@@ -206,14 +206,8 @@ static void arrow_draw_intern(ArrowManipulator3D *arrow, 
const bool select, cons
        if (mpr->interaction_data) {
                ManipulatorInteraction *inter = mpr->interaction_data;
 
-               WM_manipulator_calc_matrix_final_params(
-                       mpr, &((struct WM_ManipulatorMatrixParams) {
-                           .matrix_basis = inter->init_matrix_basis,
-                           .scale_final = &inter->init_scale_final,
-                       }), matrix_final);
-
                gpuPushMatrix();
-               gpuMultMatrix(matrix_final);
+               gpuMultMatrix(inter->init_matrix_final);
 
 
                glEnable(GL_BLEND);
@@ -386,9 +380,8 @@ static void manipulator_arrow_invoke(
        inter->init_mval[0] = event->mval[0];
        inter->init_mval[1] = event->mval[1];
 
-       inter->init_scale_final = mpr->scale_final;
-
-       manipulator_arrow_matrix_world_get(mpr, inter->init_matrix_basis);
+       manipulator_arrow_matrix_basis_get(mpr, inter->init_matrix_basis);
+       WM_manipulator_calc_matrix_final(mpr, inter->init_matrix_final);
 
        mpr->interaction_data = inter;
 }
@@ -467,7 +460,7 @@ static void MANIPULATOR_WT_arrow_3d(wmManipulatorType *wt)
        /* api callbacks */
        wt->draw = manipulator_arrow_draw;
        wt->draw_select = manipulator_arrow_draw_select;
-       wt->matrix_world_get = manipulator_arrow_matrix_world_get;
+       wt->matrix_basis_get = manipulator_arrow_matrix_basis_get;
        wt->modal = manipulator_arrow_modal;
        wt->setup = manipulator_arrow_setup;
        wt->invoke = manipulator_arrow_invoke;
diff --git 
a/source/blender/editors/manipulator_library/manipulator_types/grab3d_manipulator.c
 
b/source/blender/editors/manipulator_library/manipulator_types/grab3d_manipulator.c
index 01376cf6184..d3843bbb6cb 100644
--- 
a/source/blender/editors/manipulator_library/manipulator_types/grab3d_manipulator.c
+++ 
b/source/blender/editors/manipulator_library/manipulator_types/grab3d_manipulator.c
@@ -73,8 +73,7 @@ typedef struct GrabInteraction {
        /* only for when using properties */
        float init_prop_co[3];
 
-       float init_matrix_basis[4][4];
-       float init_scale_final;
+       float init_matrix_final[4][4];
 
        /* final output values, used for drawing */
        struct {
@@ -184,14 +183,8 @@ static void grab3d_draw_intern(
        if (mpr->interaction_data) {
                GrabInteraction *inter = mpr->interaction_data;
 
-               WM_manipulator_calc_matrix_final_params(
-                       mpr, &((struct WM_ManipulatorMatrixParams) {
-                           .matrix_basis = inter->init_matrix_basis,
-                           .scale_final = &inter->init_scale_final,
-                       }), matrix_final);
-
                gpuPushMatrix();
-               gpuMultMatrix(matrix_final);
+               gpuMultMatrix(inter->init_matrix_final);
 
                if (align_view) {
                        gpuMultMatrix(matrix_align);
@@ -261,8 +254,7 @@ static void manipulator_grab_invoke(
        inter->init_mval[0] = event->mval[0];
        inter->init_mval[1] = event->mval[1];
 
-       copy_m4_m4(inter->init_matrix_basis, mpr->matrix_basis);
-       inter->init_scale_final = mpr->scale_final;
+       WM_manipulator_calc_matrix_final(mpr, inter->init_matrix_final);
 
        wmManipulatorProperty *mpr_prop = 
WM_manipulator_target_property_find(mpr, "offset");
        if (WM_manipulator_target_property_is_valid(mpr_prop)) {
diff --git 
a/source/blender/editors/manipulator_library/manipulator_types/primitive3d_manipulator.c
 
b/source/blender/editors/manipulator_library/manipulator_types/primitive3d_manipulator.c
index fc9b08b31cf..44878a24430 100644
--- 
a/source/blender/editors/manipulator_library/manipulator_types/primitive3d_manipulator.c
+++ 
b/source/blender/editors/manipulator_library/manipulator_types/primitive3d_manipulator.c
@@ -114,14 +114,8 @@ static void manipulator_primitive_draw_intern(
                copy_v3_fl(color_outer, 0.5f);
                color_outer[3] = 0.8f;
 
-               WM_manipulator_calc_matrix_final_params(
-                       mpr, &((struct WM_ManipulatorMatrixParams) {
-                           .matrix_basis = inter->init_matrix_basis,
-                           .scale_final = &inter->init_scale_final,
-                       }), matrix_final);
-
                gpuPushMatrix();
-               gpuMultMatrix(matrix_final);
+               gpuMultMatrix(inter->init_matrix_final);
 
                glEnable(GL_BLEND);
                manipulator_primitive_draw_geom(color_inner, color_outer, 
draw_style);
@@ -156,8 +150,7 @@ static void manipulator_primitive_invoke(
 {
        ManipulatorInteraction *inter = 
MEM_callocN(sizeof(ManipulatorInteraction), __func__);
 
-       copy_m4_m4(inter->init_matrix_basis, mpr->matrix_basis);
-       inter->init_scale_final = mpr->scale_final;
+       WM_manipulator_calc_matrix_final(mpr, inter->init_matrix_final);
 
        mpr->interaction_data = inter;
 }
diff --git a/source/blender/windowmanager/manipulators/WM_manipulator_types.h 
b/source/blender/windowmanager/manipulators/WM_manipulator_types.h
index 7bfc08c7caa..82bf556ce20 100644
--- a/source/blender/windowmanager/manipulators/WM_manipulator_types.h
+++ b/source/blender/windowmanager/manipulators/WM_manipulator_types.h
@@ -273,7 +273,7 @@ typedef struct wmManipulatorType {
         * - Scale isn't applied (wmManipulator.scale/user_scale).
         * - Offset isn't applied (wmManipulator.matrix_offset).
         */
-       wmManipulatorFnMatrixWorldGet matrix_world_get;
+       wmManipulatorFnMatrixWorldGet matrix_basis_get;
 
        /* activate a manipulator state when the user clicks on it */
        wmManipulatorFnInvoke invoke;
diff --git a/source/blender/windowmanager/manipulators/intern/wm_manipulator.c 
b/source/blender/windowmanager/manipulators/intern/wm_manipulator.c
index ccb6a39350f..fe7dbb56d6e 100644
--- a/source/blender/windowmanager/manipulators/intern/wm_manipulator.c
+++ b/source/blender/windowmanager/manipulators/intern/wm_manipulator.c
@@ -446,15 +446,18 @@ void wm_manipulator_calculate_scale(wmManipulator *mpr, 
const bContext *C)
                scale *= U.manipulator_size;
                if (rv3d) {
                        /* 'ED_view3d_pixel_size' includes 'U.pixelsize', 
remove it. */
-                       if (mpr->type->matrix_world_get) {
-                               float matrix_world[4][4];
-
-                               mpr->type->matrix_world_get(mpr, matrix_world);
-                               scale *= ED_view3d_pixel_size(rv3d, 
matrix_world[3]) / U.pixelsize;
+                       float matrix_world[4][4];
+                       if (mpr->type->matrix_basis_get) {
+                               float matrix_basis[4][4];
+                               mpr->type->matrix_basis_get(mpr, matrix_basis);
+                               mul_m4_m4m4(matrix_world, mpr->

@@ Diff output truncated at 10240 characters. @@

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