Commit: 3311505fd07310a6bfac79ce787dbd394002dd1f
Author: Campbell Barton
Date:   Tue Aug 15 20:53:58 2017 +1000
Branches: blender2.8
https://developer.blender.org/rB3311505fd07310a6bfac79ce787dbd394002dd1f

Manipulator: border editable only w/ selected camera

While this isn't really needed, active border was annoying.

===================================================================

M       source/blender/editors/space_view3d/view3d_manipulator_camera.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_manipulator_camera.c 
b/source/blender/editors/space_view3d/view3d_manipulator_camera.c
index 26af554f13a..10f1684b6cb 100644
--- a/source/blender/editors/space_view3d/view3d_manipulator_camera.c
+++ b/source/blender/editors/space_view3d/view3d_manipulator_camera.c
@@ -301,6 +301,16 @@ static bool WIDGETGROUP_camera_view_poll(const bContext 
*C, wmManipulatorGroupTy
        Scene *scene = CTX_data_scene(C);
        View3D *v3d = CTX_wm_view3d(C);
 
+       /* This is just so the border isn't always in the way,
+        * stealing mouse clicks from regular usage.
+        * We could change the rules for when to show. */
+       {
+               SceneLayer *sl = CTX_data_scene_layer(C);
+               if (scene->camera != OBACT_NEW) {
+                       return false;
+               }
+       }
+
        if (rv3d->persp == RV3D_CAMOB) {
                if (scene->r.mode & R_BORDER) {
                        return true;

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