Commit: 4f97be617c8687ddf450d5a783d7571a69507b2e
Author: Campbell Barton
Date:   Wed Aug 16 17:42:05 2017 +1000
Branches: blender2.8
https://developer.blender.org/rB4f97be617c8687ddf450d5a783d7571a69507b2e

Gawain: add ownership flag to Gwn_Batch

Flag ownership for each index array & vbo's
so we don't have to manually keep track of this and use the right free call.

Instead this can be passed on creation.

See D2676

===================================================================

M       intern/gawain/gawain/gwn_batch.h
M       intern/gawain/src/gwn_batch.c

===================================================================

diff --git a/intern/gawain/gawain/gwn_batch.h b/intern/gawain/gawain/gwn_batch.h
index 0667cfd751e..96d519450b5 100644
--- a/intern/gawain/gawain/gwn_batch.h
+++ b/intern/gawain/gawain/gwn_batch.h
@@ -36,19 +36,34 @@ typedef struct Gwn_Batch {
        Gwn_BatchPhase phase;
        bool program_dirty;
        bool program_in_use;
+       unsigned owns_flag;
 
        // state
        GLuint program;
        const Gwn_ShaderInterface* interface;
 } Gwn_Batch;
 
-Gwn_Batch* GWN_batch_create(Gwn_PrimType, Gwn_VertBuf*, Gwn_IndexBuf*);
-void GWN_batch_init(Gwn_Batch*, Gwn_PrimType, Gwn_VertBuf*, Gwn_IndexBuf*);
+enum {
+       GWN_BATCH_OWNS_VBO = (1 << 0),
+       /* each vbo index gets bit-shifted */
+       GWN_BATCH_OWNS_INDEX = (1 << 31),
+};
+
+Gwn_Batch* GWN_batch_create_ex(Gwn_PrimType, Gwn_VertBuf*, Gwn_IndexBuf*, 
unsigned owns_flag);
+void GWN_batch_init_ex(Gwn_Batch*, Gwn_PrimType, Gwn_VertBuf*, Gwn_IndexBuf*, 
unsigned owns_flag);
+
+#define GWN_batch_create(prim, verts, elem) \
+       GWN_batch_create_ex(prim, verts, elem, 0)
+#define GWN_batch_init(batch, prim, verts, elem) \
+       GWN_batch_init_ex(batch, prim, verts, elem, 0)
 
 void GWN_batch_discard(Gwn_Batch*); // verts & elem are not discarded
 void GWN_batch_discard_all(Gwn_Batch*); // including verts & elem
 
-int GWN_batch_vertbuf_add(Gwn_Batch*, Gwn_VertBuf*);
+int GWN_batch_vertbuf_add_ex(Gwn_Batch*, Gwn_VertBuf*, bool own_vbo);
+
+#define GWN_batch_vertbuf_add(batch, verts) \
+       GWN_batch_vertbuf_add_ex(batch, verts, false)
 
 void GWN_batch_program_set(Gwn_Batch*, GLuint program, const 
Gwn_ShaderInterface*);
 // Entire batch draws with one shader program, but can be redrawn later with 
another program.
diff --git a/intern/gawain/src/gwn_batch.c b/intern/gawain/src/gwn_batch.c
index b4e0632377d..23160668ca8 100644
--- a/intern/gawain/src/gwn_batch.c
+++ b/intern/gawain/src/gwn_batch.c
@@ -18,16 +18,20 @@
 extern void gpuBindMatrices(const Gwn_ShaderInterface* shaderface);
 extern bool gpuMatricesDirty(void); // how best to use this here?
 
-Gwn_Batch* GWN_batch_create(Gwn_PrimType prim_type, Gwn_VertBuf* verts, 
Gwn_IndexBuf* elem)
+Gwn_Batch* GWN_batch_create_ex(
+        Gwn_PrimType prim_type, Gwn_VertBuf* verts, Gwn_IndexBuf* elem,
+        unsigned owns_flag)
        {
        Gwn_Batch* batch = calloc(1, sizeof(Gwn_Batch));
 
-       GWN_batch_init(batch, prim_type, verts, elem);
+       GWN_batch_init_ex(batch, prim_type, verts, elem, owns_flag);
 
        return batch;
        }
 
-void GWN_batch_init(Gwn_Batch* batch, Gwn_PrimType prim_type, Gwn_VertBuf* 
verts, Gwn_IndexBuf* elem)
+void GWN_batch_init_ex(
+        Gwn_Batch* batch, Gwn_PrimType prim_type, Gwn_VertBuf* verts, 
Gwn_IndexBuf* elem,
+        unsigned owns_flag)
        {
 #if TRUST_NO_ONE
        assert(verts != NULL);
@@ -40,16 +44,32 @@ void GWN_batch_init(Gwn_Batch* batch, Gwn_PrimType 
prim_type, Gwn_VertBuf* verts
        batch->prim_type = prim_type;
        batch->gl_prim_type = convert_prim_type_to_gl(prim_type);
        batch->phase = GWN_BATCH_READY_TO_DRAW;
+       batch->owns_flag = owns_flag;
        }
 
 void GWN_batch_discard(Gwn_Batch* batch)
        {
+       if (batch->owns_flag & GWN_BATCH_OWNS_INDEX)
+               GWN_indexbuf_discard(batch->elem);
+
+       if ((batch->owns_flag & ~GWN_BATCH_OWNS_INDEX) != 0)
+               {
+               for (int v = 0; v < GWN_BATCH_VBO_MAX_LEN; ++v)
+                       {
+                       if (batch->verts[v] == NULL)
+                               break;
+                       if (batch->owns_flag & (1 << v))
+                               GWN_vertbuf_discard(batch->verts[v]);
+                       }
+               }
+
        if (batch->vao_id)
                GWN_vao_free(batch->vao_id);
 
        free(batch);
        }
 
+/* TODO, remove */
 void GWN_batch_discard_all(Gwn_Batch* batch)
        {
        for (int v = 0; v < GWN_BATCH_VBO_MAX_LEN; ++v)
@@ -65,7 +85,9 @@ void GWN_batch_discard_all(Gwn_Batch* batch)
        GWN_batch_discard(batch);
        }
 
-int GWN_batch_vertbuf_add(Gwn_Batch* batch, Gwn_VertBuf* verts)
+int GWN_batch_vertbuf_add_ex(
+        Gwn_Batch* batch, Gwn_VertBuf* verts,
+        bool own_vbo)
        {
        for (unsigned v = 0; v < GWN_BATCH_VBO_MAX_LEN; ++v)
                {
@@ -78,6 +100,8 @@ int GWN_batch_vertbuf_add(Gwn_Batch* batch, Gwn_VertBuf* 
verts)
 #endif
                        batch->verts[v] = verts;
                        // TODO: mark dirty so we can keep attrib bindings 
up-to-date
+                       if (own_vbo)
+                               batch->owns_flag |= (1 << v);
                        return v;
                        }
                }
@@ -446,4 +470,4 @@ void GWN_batch_draw_stupid_instanced_with_batch(Gwn_Batch* 
batch_instanced, Gwn_
 
        // GWN_batch_program_use_end(batch);
        glBindVertexArray(0);
-       }
\ No newline at end of file
+       }

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