Commit: 018137f76248ab85bbe2057ca5d67c55a559247b
Author: Sergey Sharybin
Date:   Thu Aug 31 14:47:49 2017 +0200
Branches: master
https://developer.blender.org/rB018137f76248ab85bbe2057ca5d67c55a559247b

Cycles: Cleanup, indentation and trailing whitespace

===================================================================

M       intern/cycles/kernel/kernel_light.h

===================================================================

diff --git a/intern/cycles/kernel/kernel_light.h 
b/intern/cycles/kernel/kernel_light.h
index d03cfa92319..e481468ea18 100644
--- a/intern/cycles/kernel/kernel_light.h
+++ b/intern/cycles/kernel/kernel_light.h
@@ -959,7 +959,7 @@ ccl_device_forceinline void 
triangle_light_sample(KernelGlobals *kg, int prim, i
 
                const float3 C_ = safe_normalize(q * A + sqrtf(temp) * U);
 
-               /* Finally, select a random point along the edge of the new 
triangle 
+               /* Finally, select a random point along the edge of the new 
triangle
                 * That point on the spherical triangle is the sampled ray 
direction */
                const float z = 1.0f - randv * (1.0f - dot(C_, B));
                ls->D = z * B + safe_sqrtf(1.0f - z*z) * safe_normalize(C_ - 
dot(C_, B) * B);
@@ -967,11 +967,11 @@ ccl_device_forceinline void 
triangle_light_sample(KernelGlobals *kg, int prim, i
                /* calculate intersection with the planar triangle */
                ray_triangle_intersect(P, ls->D, FLT_MAX,
 #if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
-                                                          (ssef*)V,
+                                      (ssef*)V,
 #else
-                                                          V[0], V[1], V[2],
+                                      V[0], V[1], V[2],
 #endif
-                                                          &ls->u, &ls->v, 
&ls->t);
+                                      &ls->u, &ls->v, &ls->t);
                ls->P = P + ls->D * ls->t;
 
                /* pdf_triangles is calculated over triangle area, but we're 
sampling over solid angle */

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