Commit: 0d3c8d07016d7a203c61ca35bb43d149e01dd0d7
Author: Sergey Sharybin
Date:   Fri Oct 6 16:54:37 2017 +0500
Branches: master
https://developer.blender.org/rB0d3c8d07016d7a203c61ca35bb43d149e01dd0d7

Cycles: Cleanup, indentation and wrapping

===================================================================

M       intern/cycles/kernel/kernel_passes.h

===================================================================

diff --git a/intern/cycles/kernel/kernel_passes.h 
b/intern/cycles/kernel/kernel_passes.h
index 644cc173571..b31356905f2 100644
--- a/intern/cycles/kernel/kernel_passes.h
+++ b/intern/cycles/kernel/kernel_passes.h
@@ -327,8 +327,10 @@ ccl_device_inline void 
kernel_write_light_passes(KernelGlobals *kg, ccl_global f
 #endif
 }
 
-ccl_device_inline void kernel_write_result(KernelGlobals *kg, ccl_global float 
*buffer,
-       int sample, PathRadiance *L)
+ccl_device_inline void kernel_write_result(KernelGlobals *kg,
+                                           ccl_global float *buffer,
+                                           int sample,
+                                           PathRadiance *L)
 {
        float alpha;
        float3 L_sum = path_radiance_clamp_and_sum(kg, L, &alpha);
@@ -340,29 +342,41 @@ ccl_device_inline void kernel_write_result(KernelGlobals 
*kg, ccl_global float *
 #ifdef __DENOISING_FEATURES__
        if(kernel_data.film.pass_denoising_data) {
 #  ifdef __SHADOW_TRICKS__
-               kernel_write_denoising_shadow(kg, buffer + 
kernel_data.film.pass_denoising_data, sample, average(L->path_total), 
average(L->path_total_shaded));
+               kernel_write_denoising_shadow(kg,
+                                             buffer + 
kernel_data.film.pass_denoising_data,
+                                             sample,
+                                             average(L->path_total),
+                                             average(L->path_total_shaded));
 #  else
-               kernel_write_denoising_shadow(kg, buffer + 
kernel_data.film.pass_denoising_data, sample, 0.0f, 0.0f);
+               kernel_write_denoising_shadow(kg,
+                                             buffer + 
kernel_data.film.pass_denoising_data,
+                                             sample,
+                                             0.0f, 0.0f);
 #  endif
                if(kernel_data.film.pass_denoising_clean) {
                        float3 noisy, clean;
                        path_radiance_split_denoising(kg, L, &noisy, &clean);
-                       kernel_write_pass_float3_variance(buffer + 
kernel_data.film.pass_denoising_data + DENOISING_PASS_COLOR,
-                                                                               
          noisy);
-                       kernel_write_pass_float3_unaligned(buffer + 
kernel_data.film.pass_denoising_clean,
-                                                                               
           clean);
+                       kernel_write_pass_float3_variance(
+                               buffer + kernel_data.film.pass_denoising_data + 
DENOISING_PASS_COLOR,
+                               noisy);
+                       kernel_write_pass_float3_unaligned(
+                               buffer + kernel_data.film.pass_denoising_clean,
+                               clean);
                }
                else {
                        kernel_write_pass_float3_variance(buffer + 
kernel_data.film.pass_denoising_data + DENOISING_PASS_COLOR,
-                                                                               
          ensure_finite3(L_sum));
+                                                           
ensure_finite3(L_sum));
                }
 
-               kernel_write_pass_float3_variance(buffer + 
kernel_data.film.pass_denoising_data + DENOISING_PASS_NORMAL,
-                                                                               
  L->denoising_normal);
-               kernel_write_pass_float3_variance(buffer + 
kernel_data.film.pass_denoising_data + DENOISING_PASS_ALBEDO,
-                                                                               
  L->denoising_albedo);
-               kernel_write_pass_float_variance(buffer + 
kernel_data.film.pass_denoising_data + DENOISING_PASS_DEPTH,
-                                                                               
 L->denoising_depth);
+               kernel_write_pass_float3_variance(
+                       buffer + kernel_data.film.pass_denoising_data + 
DENOISING_PASS_NORMAL,
+                       L->denoising_normal);
+               kernel_write_pass_float3_variance(
+                       buffer + kernel_data.film.pass_denoising_data + 
DENOISING_PASS_ALBEDO,
+                       L->denoising_albedo);
+               kernel_write_pass_float_variance(
+                       buffer + kernel_data.film.pass_denoising_data + 
DENOISING_PASS_DEPTH,
+                       L->denoising_depth);
        }
 #endif  /* __DENOISING_FEATURES__ */

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