Commit: 83ce02879f7c6733adc098d00a01963fc4212abd
Author: Sergey Sharybin
Date:   Fri Oct 6 21:06:15 2017 +0500
Branches: master
https://developer.blender.org/rB83ce02879f7c6733adc098d00a01963fc4212abd

Cycles: Fix possible race condition when generating Beckmann table

Two issues here:

- Checking table size to be non-zero is not a proper way to go here. This is
  because we first resize the table and then fill it in. So it was possible that
  non-initialized table was used.

  Trickery with using temporary memory and then doing table.swap() might work,
  but we can not guarantee that table size will be set after the data pointer.

- Mutex guard was useless, because every thread was using own mutex. Need to
  make mutex guard static so all threads are using same mutex.

===================================================================

M       intern/cycles/render/shader.cpp
M       intern/cycles/render/shader.h

===================================================================

diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index 86378dfb495..864875361c0 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -33,7 +33,9 @@
 
 CCL_NAMESPACE_BEGIN
 
+thread_mutex ShaderManager::lookup_table_mutex;
 vector<float> ShaderManager::beckmann_table;
+bool ShaderManager::beckmann_table_ready = false;
 
 /* Beckmann sampling precomputed table, see bsdf_microfacet.h */
 
@@ -482,10 +484,11 @@ void ShaderManager::device_update_common(Device *device,
 
        /* beckmann lookup table */
        if(beckmann_table_offset == TABLE_OFFSET_INVALID) {
-               if(beckmann_table.size() == 0) {
+               if(!beckmann_table_ready) {
                        thread_scoped_lock lock(lookup_table_mutex);
-                       if(beckmann_table.size() == 0) {
+                       if(!beckmann_table_ready) {
                                beckmann_table_build(beckmann_table);
+                               beckmann_table_ready = true;
                        }
                }
                beckmann_table_offset = scene->lookup_tables->add_table(dscene, 
beckmann_table);
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h
index 79a67d6756a..3fdcd3c0c5b 100644
--- a/intern/cycles/render/shader.h
+++ b/intern/cycles/render/shader.h
@@ -200,8 +200,9 @@ protected:
        typedef unordered_map<ustring, uint, ustringHash> AttributeIDMap;
        AttributeIDMap unique_attribute_id;
 
-       thread_mutex lookup_table_mutex;
+       static thread_mutex lookup_table_mutex;
        static vector<float> beckmann_table;
+       static bool beckmann_table_ready;
 
        size_t beckmann_table_offset;

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