Commit: 50c129760d0a32802a8b83a1d977a80c42210c00
Author: Brecht Van Lommel
Date: Thu Nov 2 15:05:57 2017 +0100
Branches: master
https://developer.blender.org/rB50c129760d0a32802a8b83a1d977a80c42210c00
Fix Cycles showing empty tiles while they are being denoised.
===================================================================
M intern/cycles/blender/blender_session.cpp
M source/blender/render/intern/source/external_engine.c
===================================================================
diff --git a/intern/cycles/blender/blender_session.cpp
b/intern/cycles/blender/blender_session.cpp
index 73383ad5080..d9301125641 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -330,20 +330,20 @@ void
BlenderSession::do_write_update_render_tile(RenderTile& rtile, bool do_upda
BL::RenderLayer b_rlay = *b_single_rlay;
if(do_update_only) {
- /* update only needed */
+ /* Sample would be zero at initial tile update, which is only
needed
+ * to tag tile form blender side as IN PROGRESS for proper
highlight
+ * no buffers should be sent to blender yet. For denoise we also
+ * keep showing the noisy buffers until denoise is done. */
+ bool merge = (rtile.sample != 0) && (rtile.task !=
RenderTile::DENOISE);
- if(rtile.sample != 0) {
- /* sample would be zero at initial tile update, which
is only needed
- * to tag tile form blender side as IN PROGRESS for
proper highlight
- * no buffers should be sent to blender yet
- */
+ if(merge) {
update_render_result(b_rr, b_rlay, rtile);
}
- end_render_result(b_engine, b_rr, true, highlight, false);
+ end_render_result(b_engine, b_rr, true, highlight, merge);
}
else {
- /* write result */
+ /* Write final render result. */
write_render_result(b_rr, b_rlay, rtile);
end_render_result(b_engine, b_rr, false, false, true);
}
diff --git a/source/blender/render/intern/source/external_engine.c
b/source/blender/render/intern/source/external_engine.c
index b1cd23d0827..8764abf9674 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -273,7 +273,7 @@ void RE_engine_end_result(RenderEngine *engine,
RenderResult *result, int cancel
RenderPart *pa = get_part_from_result(re, result);
if (pa) {
- pa->status = (merge_results)? PART_STATUS_MERGED:
PART_STATUS_RENDERED;
+ pa->status = (!cancel && merge_results)?
PART_STATUS_MERGED: PART_STATUS_RENDERED;
}
else if (re->result->do_exr_tile) {
/* if written result does not match any tile and we are
using save
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