Commit: 0601654328b8b8bf5e93aba147b4e7022df7d96e
Author: Stefan Werner
Date:   Fri Apr 7 10:55:26 2017 +0200
Branches: temp_cryptomatte
https://developer.blender.org/rB0601654328b8b8bf5e93aba147b4e7022df7d96e

Cycles: fixed an assert in Cryptomattes, now also writting sorted Cryptomatte 2 
layers

===================================================================

M       intern/cycles/kernel/kernel_passes.h
M       intern/cycles/render/buffers.cpp

===================================================================

diff --git a/intern/cycles/kernel/kernel_passes.h 
b/intern/cycles/kernel/kernel_passes.h
index cee2b6a9029..ce8ad4df9e4 100644
--- a/intern/cycles/kernel/kernel_passes.h
+++ b/intern/cycles/kernel/kernel_passes.h
@@ -63,6 +63,9 @@ ccl_device_inline void kernel_write_pass_float4(ccl_global 
float *buffer, int sa
 ccl_device_inline void kernel_write_id_slots(ccl_global float *buffer, int 
num_slots, float id, float weight, bool init)
 {
        kernel_assert(id != ID_NONE);
+       if(weight == 0.f) {
+               return;
+       }
 
        if(init) {
                for(int slot = 0; slot < num_slots; slot++) {
diff --git a/intern/cycles/render/buffers.cpp b/intern/cycles/render/buffers.cpp
index afdcada4d21..8f1d2705764 100644
--- a/intern/cycles/render/buffers.cpp
+++ b/intern/cycles/render/buffers.cpp
@@ -179,10 +179,11 @@ bool RenderBuffers::get_aov_rect(ustring name, float 
exposure, int sample, int c
                        for(int i = 0; i < size; i++, in += pass_stride, pixels 
+= 4) {
                                float4 f = make_float4(in[0], in[1], in[2], 
in[3]);
                                
-                               pixels[0] = f.x;/*scale*/;
-                               pixels[1] = f.y*scale;
-                               pixels[2] = f.z;/*scale*/;
-                               pixels[3] = f.w*scale;
+                               /* cryptomatte simple sorting for two layers */
+                               pixels[0] = f.y > f.w ? f.x : f.z;
+                               pixels[1] = (f.y > f.w ? f.y : f.w)*scale;
+                               pixels[2] = f.y > f.w ? f.z : f.x;
+                               pixels[3] = (f.y > f.w ? f.w : f.y)*scale;;
                        }
                        break;
                default:

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