Commit: 43f3cfd584114b0551236e5c5b5bc8244c0da4ae
Author: Campbell Barton
Date:   Sun Nov 5 14:33:18 2017 +1100
Branches: master
https://developer.blender.org/rB43f3cfd584114b0551236e5c5b5bc8244c0da4ae

Cleanup: spelling

===================================================================

M       source/blender/blenkernel/intern/curve.c
M       source/blender/blenkernel/intern/library.c
M       source/blender/blenkernel/intern/library_query.c
M       source/blender/blenkernel/intern/node.c
M       source/blender/blenkernel/intern/pbvh_bmesh.c
M       source/blender/blenloader/intern/readfile.c
M       source/blender/bmesh/intern/bmesh_opdefines.c
M       source/blender/editors/interface/interface_handlers.c
M       source/blender/gpu/intern/gpu_draw.c
M       source/blender/makesrna/intern/rna_animation.c
M       source/blender/render/intern/raytrace/rayobject_rtbuild.h
M       source/blender/windowmanager/intern/wm_jobs.c
M       source/blender/windowmanager/intern/wm_operators.c
M       source/blender/windowmanager/wm_event_system.h

===================================================================

diff --git a/source/blender/blenkernel/intern/curve.c 
b/source/blender/blenkernel/intern/curve.c
index d0382b941ed..5f72abbadf3 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -3586,8 +3586,8 @@ static bool tridiagonal_solve_with_limits(float *a, float 
*b, float *c, float *d
  * This function computes the handles of a series of auto bezier points
  * on the basis of 'no acceleration discontinuities' at the points.
  * The first and last bezier points are considered 'fixed' (their handles are 
not touched)
- * The result is the smoothest possible trajectory going through intemediate 
points.
- * The difficulty is that the handles depends on their neighbours.
+ * The result is the smoothest possible trajectory going through intermediate 
points.
+ * The difficulty is that the handles depends on their neighbors.
  *
  * The exact solution is found by solving a tridiagonal matrix equation formed
  * by the continuity and boundary conditions. Although theoretically handle 
position
diff --git a/source/blender/blenkernel/intern/library.c 
b/source/blender/blenkernel/intern/library.c
index b659e59e83a..d8617ef44e4 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -1940,7 +1940,7 @@ static void library_make_local_copying_check(ID *id, GSet 
*loop_tags, MainIDRela
  *
  * Current version uses regular id_make_local callback, with advanced 
pre-processing step to detect all cases of
  * IDs currently indirectly used, but which will be used by local data only 
once this function is finished.
- * This allows to avoid any uneeded duplication of IDs, and hence all time 
lost afterwards to remove
+ * This allows to avoid any unneeded duplication of IDs, and hence all time 
lost afterwards to remove
  * orphaned linked data-blocks...
  */
 void BKE_library_make_local(
diff --git a/source/blender/blenkernel/intern/library_query.c 
b/source/blender/blenkernel/intern/library_query.c
index d1f0c87183d..23c049ea917 100644
--- a/source/blender/blenkernel/intern/library_query.c
+++ b/source/blender/blenkernel/intern/library_query.c
@@ -375,7 +375,7 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, 
LibraryIDLinkCallback call
                if (bmain != NULL && bmain->relations != NULL && (flag & 
IDWALK_READONLY)) {
                        /* Note that this is minor optimization, even in worst 
cases (like id being an object with lots of
                         * drivers and constraints and modifiers, or material 
etc. with huge node tree),
-                        * but we might as well use it (Main->relations is 
always assumed valid, it's responsability of code
+                        * but we might as well use it (Main->relations is 
always assumed valid, it's responsibility of code
                         * creating it to free it, especially if/when it starts 
modifying Main database). */
                        MainIDRelationsEntry *entry = 
BLI_ghash_lookup(bmain->relations->id_user_to_used, id);
                        for (; entry != NULL; entry = entry->next) {
diff --git a/source/blender/blenkernel/intern/node.c 
b/source/blender/blenkernel/intern/node.c
index 54afe76ec07..925c528e271 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -1325,7 +1325,7 @@ void ntreeUserDecrefID(bNodeTree *ntree)
 /* *************** Node Preview *********** */
 
 /* XXX this should be removed eventually ...
- * Currently BKE functions are modelled closely on previous code,
+ * Currently BKE functions are modeled closely on previous code,
  * using BKE_node_preview_init_tree to set up previews for a whole node tree 
in advance.
  * This should be left more to the individual node tree implementations.
  */
diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c 
b/source/blender/blenkernel/intern/pbvh_bmesh.c
index 187891e7210..e77edb21798 100644
--- a/source/blender/blenkernel/intern/pbvh_bmesh.c
+++ b/source/blender/blenkernel/intern/pbvh_bmesh.c
@@ -1172,7 +1172,7 @@ static void pbvh_bmesh_split_edge(
                 *
                 * - faces wind anticlockwise in this example.
                 * - original edge is ``(v1, v2)``
-                * - oroginal face is ``(v1, v2, v3)``
+                * - original face is ``(v1, v2, v3)``
                 *
                 * <pre>
                 *         + v3(v_opp)
diff --git a/source/blender/blenloader/intern/readfile.c 
b/source/blender/blenloader/intern/readfile.c
index 231b467a0af..646cf978453 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -872,7 +872,7 @@ BHead *blo_nextbhead(FileData *fd, BHead *thisblock)
        return(bhead);
 }
 
-/* Warning! Caller's responsability to ensure given bhead **is** and ID one! */
+/* Warning! Caller's responsibility to ensure given bhead **is** and ID one! */
 const char *bhead_id_name(const FileData *fd, const BHead *bhead)
 {
        return (const char *)POINTER_OFFSET(bhead, sizeof(*bhead) + 
fd->id_name_offs);
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c 
b/source/blender/bmesh/intern/bmesh_opdefines.c
index 4f48dafd211..8e0e905cf88 100644
--- a/source/blender/bmesh/intern/bmesh_opdefines.c
+++ b/source/blender/bmesh/intern/bmesh_opdefines.c
@@ -120,7 +120,7 @@ static BMOpDefine bmo_smooth_vert_def = {
 };
 
 /*
- * Vertext Smooth Laplacian.
+ * Vertex Smooth Laplacian.
  *
  * Smooths vertices by using Laplacian smoothing propose by.
  * Desbrun, et al. Implicit Fairing of Irregular Meshes using Diffusion and 
Curvature Flow.
diff --git a/source/blender/editors/interface/interface_handlers.c 
b/source/blender/editors/interface/interface_handlers.c
index bd94ac2f1d4..30e6596251d 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -1290,7 +1290,7 @@ static bool ui_drag_toggle_set_xy_xy(
                }
        }
        if (changed) {
-               /* apply now, not on release (or if handlers are cancelled for 
whatever reason) */
+               /* apply now, not on release (or if handlers are canceled for 
whatever reason) */
                ui_apply_but_funcs_after(C);
        }
 
@@ -8030,7 +8030,7 @@ static void button_activate_exit(
                ui_but_update(but);
 
        /* adds empty mousemove in queue for re-init handler, in case mouse is
-        * still over a button. we cannot just check for this ourselfs because
+        * still over a button. We cannot just check for this ourselves because
         * at this point the mouse may be over a button in another region */
        if (mousemove)
                WM_event_add_mousemove(C);
diff --git a/source/blender/gpu/intern/gpu_draw.c 
b/source/blender/gpu/intern/gpu_draw.c
index 2d7fa760e49..427e179f29a 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -2199,7 +2199,7 @@ int GPU_scene_object_lights(Scene *scene, Object *ob, int 
lay, float viewmat[4][
                GPU_basic_shader_light_set(count, NULL);
        
        /* view direction for specular is not computed correct by default in
-        * opengl, so we set the settings ourselfs */
+        * opengl, so we set the settings ourselves */
        GPU_basic_shader_light_set_viewer(!ortho);
 
        int count = 0;
diff --git a/source/blender/makesrna/intern/rna_animation.c 
b/source/blender/makesrna/intern/rna_animation.c
index d798a8f7ecc..c9c8a791545 100644
--- a/source/blender/makesrna/intern/rna_animation.c
+++ b/source/blender/makesrna/intern/rna_animation.c
@@ -675,7 +675,7 @@ static void rna_def_keyingset_info(BlenderRNA *brna)
        
        /* Regarding why we don't use rna_def_common_keying_flags() here:
         * - Using it would keep this case in sync with the other places 
-        *   where these options are exposed (which are optimised for being
+        *   where these options are exposed (which are optimized for being
         *   used in the UI).
         * - Unlike all the other places, this case is used for defining
         *   new "built in" Keying Sets via the Python API. In that case,
diff --git a/source/blender/render/intern/raytrace/rayobject_rtbuild.h 
b/source/blender/render/intern/raytrace/rayobject_rtbuild.h
index 83042ef3d7e..061d76e3a3e 100644
--- a/source/blender/render/intern/raytrace/rayobject_rtbuild.h
+++ b/source/blender/render/intern/raytrace/rayobject_rtbuild.h
@@ -42,7 +42,7 @@ extern "C" {
 /*
  * Ray Tree Builder
  *     this structs helps building any type of tree
- *     it contains several methods to organiza/split nodes
+ *     it contains several methods to organize/split nodes
  *     allowing to create a given tree on the fly.
  *
  * Idea is that other trees BVH, BIH can use this code to
diff --git a/source/blender/windowmanager/intern/wm_jobs.c 
b/source/blender/windowmanager/intern/wm_jobs.c
index 5580d3217a5..528b9e2b3d9 100644
--- a/source/blender/windowmanager/intern/wm_jobs.c
+++ b/source/blender/windowmanager/intern/wm_jobs.c
@@ -379,7 +379,7 @@ static void wm_jobs_test_suspend_stop(wmWindowManager *wm, 
wmJob *test)
                }
        }
        
-       /* possible suspend ourselfs, waiting for other jobs, or de-suspend */
+       /* Possible suspend ourselves, waiting for other jobs, or de-suspend. */
        test->suspended = suspend;
        // if (suspend) printf("job suspended: %s\n", test->name);
 }
diff --git a/source/blender/windowmanager/intern/wm_operators.c 
b/source/blender/windowmanager/intern/wm_operators.c
index 2b96cca6653..6d5d0964616 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -1433,7 +1433,7 @@ static void dialog_exec_cb(bContext *C, void *arg1, void 
*arg2)
        wmOpPopUp *data = arg1;
        uiBlock *block = arg2;
 
-       /* Explicitly set UI_RETURN_OK flag, otherwise the menu might be 
cancelled
+       /* Explicitly set UI_RETURN_OK flag, otherwise the menu might be 
canceled
         * in case WM_operator_call_ex exits/reloads the current file (T49199). 
*/
        UI_popup_menu_retval_set(block, UI_RETURN_OK, true);
 
diff --git a/source/blender/windowmanager/wm_event_system.h 
b/source/blender/windowmanager/wm_event_system.h
index ae04aa5c51b..9977e73f2fd 100644
--- a/source/blender/windowmanager/wm_event_system.h
+++ b/source/blender/windowmanager/wm_event_system.h
@@ -71,7 +71,7 @@ typedef struct wmEventHandler {
 
 } wmEventHandler;
 
-/* custom types for handlers, for signalling, freeing */
+/* custom types for handlers, for signaling, freeing */
 enum {
        WM_HANDLER_DEFAULT,
        WM_HANDLER_FILESELECT
@@ -98,4 +98,3 @@ void        wm_drags_check_ops(bContext *C, const wmEvent 
*event);
 void        wm_drags_draw(bContext

@@ Diff output truncated at 10240 characters. @@

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