Commit: 98ed20aafd60bd31e77b9da6e9b1157987c4fa56
Author: Bastien Montagne
Date:   Tue Nov 7 15:35:36 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB98ed20aafd60bd31e77b9da6e9b1157987c4fa56

Fix bplayer (c).

===================================================================

M       source/blenderplayer/bad_level_call_stubs/stubs.c

===================================================================

diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c 
b/source/blenderplayer/bad_level_call_stubs/stubs.c
index c4053b31b48..3a6dd7a4ad2 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -769,6 +769,7 @@ void RE_FreeAllPersistentData(void) RET_NONE
 float RE_fresnel_dielectric(float incoming[3], float normal[3], float eta) 
RET_ZERO
 void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, 
struct SceneRenderLayer *srl, const char *name, int channels, const char 
*chanid, int type) RET_NONE
 struct SceneLayer *RE_engine_get_scene_layer(struct Render *re) RET_NULL
+void RE_SetDepsgraph(struct Render *re, struct Depsgraph *graph) RET_NONE
 
 /* Draw */
 void OBJECT_collection_settings_create(struct IDProperty *properties) RET_NONE

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