Commit: 79b0bce8908bf525f07f0dc21a098a3d92ee6454
Author: Germano
Date:   Thu Jan 11 18:28:11 2018 -0200
Branches: blender2.8
https://developer.blender.org/rB79b0bce8908bf525f07f0dc21a098a3d92ee6454

Edit Mode Overlay Shaders: remove loose comment left by last commit

===================================================================

M       source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl

===================================================================

diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl 
b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
index c59c2648872..e411e0ace8c 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
@@ -53,7 +53,6 @@ out float facing;
 /* See fragment shader */
 noperspective out vec2 eData1;
 flat out vec2 eData2[3];
-/* Some intel gpu have problems with having the vertex position packed. */
 
 /* Some intel Gpu seems to have memory alignement problems. So adding a 
padding int */
 #ifdef GPU_INTEL

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