Commit: 79b0bce8908bf525f07f0dc21a098a3d92ee6454 Author: Germano Date: Thu Jan 11 18:28:11 2018 -0200 Branches: blender2.8 https://developer.blender.org/rB79b0bce8908bf525f07f0dc21a098a3d92ee6454
Edit Mode Overlay Shaders: remove loose comment left by last commit =================================================================== M source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl =================================================================== diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl index c59c2648872..e411e0ace8c 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl @@ -53,7 +53,6 @@ out float facing; /* See fragment shader */ noperspective out vec2 eData1; flat out vec2 eData2[3]; -/* Some intel gpu have problems with having the vertex position packed. */ /* Some intel Gpu seems to have memory alignement problems. So adding a padding int */ #ifdef GPU_INTEL _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs