Commit: 2c2203d82afa3e521d9fa34215c572227bc1e3a3
Author: Sergey Sharybin
Date:   Mon Jan 15 11:45:16 2018 +0100
Branches: master
https://developer.blender.org/rB2c2203d82afa3e521d9fa34215c572227bc1e3a3

Cycles: CLeanup, remove unused function argument

===================================================================

M       intern/cycles/render/object.cpp
M       intern/cycles/render/object.h

===================================================================

diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 20f57cc8d97..4c06654d756 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -473,8 +473,7 @@ void ObjectManager::device_update_object_transform_task(
        }
 }
 
-void ObjectManager::device_update_transforms(Device *device,
-                                             DeviceScene *dscene,
+void ObjectManager::device_update_transforms(DeviceScene *dscene,
                                              Scene *scene,
                                              uint *object_flag,
                                              Progress& progress)
@@ -560,7 +559,7 @@ void ObjectManager::device_update(Device *device, 
DeviceScene *dscene, Scene *sc
 
        /* set object transform matrices, before applying static transforms */
        progress.set_status("Updating Objects", "Copying Transformations to 
device");
-       device_update_transforms(device, dscene, scene, object_flag, progress);
+       device_update_transforms(dscene, scene, object_flag, progress);
 
        if(progress.get_cancel()) return;
 
diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h
index 9f86c342acd..88645bc4a80 100644
--- a/intern/cycles/render/object.h
+++ b/intern/cycles/render/object.h
@@ -93,8 +93,7 @@ public:
        ~ObjectManager();
 
        void device_update(Device *device, DeviceScene *dscene, Scene *scene, 
Progress& progress);
-       void device_update_transforms(Device *device,
-                                     DeviceScene *dscene,
+       void device_update_transforms(DeviceScene *dscene,
                                      Scene *scene,
                                      uint *object_flag,
                                      Progress& progress);

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