Commit: 022d64008ec194751acc28c0586d978567946bbe
Author: Martin Felke
Date:   Mon Jan 15 16:55:29 2018 +0100
Branches: fracture_modifier
https://developer.blender.org/rB022d64008ec194751acc28c0586d978567946bbe

small transform fix for animated mesh binding

===================================================================

M       source/blender/blenkernel/intern/fracture.c

===================================================================

diff --git a/source/blender/blenkernel/intern/fracture.c 
b/source/blender/blenkernel/intern/fracture.c
index 8e0c022ecd3..189ee99fb57 100644
--- a/source/blender/blenkernel/intern/fracture.c
+++ b/source/blender/blenkernel/intern/fracture.c
@@ -3941,8 +3941,8 @@ void BKE_read_animated_loc_rot(FractureModifierData *fmd, 
Object *ob, bool do_bi
 
                        n = MEM_mallocN(sizeof(KDTreeNearest) * count, 
"nearest");
                        copy_v3_v3(co, mvert[i].co);
-                       //mul_m4_v3(fmd->anim_mesh_ob->obmat, co);
-                       mul_m4_v3(ob->obmat, co);
+                       mul_m4_v3(fmd->anim_mesh_ob->obmat, co);
+                       //mul_m4_v3(ob->obmat, co);
                        r = BLI_kdtree_find_nearest_n(tree, co, n, count);
                        bc = 0;
                        for (j = 0; j < r; j++)

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