Commit: 022d64008ec194751acc28c0586d978567946bbe
Author: Martin Felke
Date: Mon Jan 15 16:55:29 2018 +0100
Branches: fracture_modifier
https://developer.blender.org/rB022d64008ec194751acc28c0586d978567946bbe
small transform fix for animated mesh binding
===================================================================
M source/blender/blenkernel/intern/fracture.c
===================================================================
diff --git a/source/blender/blenkernel/intern/fracture.c
b/source/blender/blenkernel/intern/fracture.c
index 8e0c022ecd3..189ee99fb57 100644
--- a/source/blender/blenkernel/intern/fracture.c
+++ b/source/blender/blenkernel/intern/fracture.c
@@ -3941,8 +3941,8 @@ void BKE_read_animated_loc_rot(FractureModifierData *fmd,
Object *ob, bool do_bi
n = MEM_mallocN(sizeof(KDTreeNearest) * count,
"nearest");
copy_v3_v3(co, mvert[i].co);
- //mul_m4_v3(fmd->anim_mesh_ob->obmat, co);
- mul_m4_v3(ob->obmat, co);
+ mul_m4_v3(fmd->anim_mesh_ob->obmat, co);
+ //mul_m4_v3(ob->obmat, co);
r = BLI_kdtree_find_nearest_n(tree, co, n, count);
bc = 0;
for (j = 0; j < r; j++)
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