Commit: f61bcc70e111fdcaa9aa6df963322df6d2e2a2fd
Author: Clément Foucault
Date:   Sat Feb 3 03:16:16 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBf61bcc70e111fdcaa9aa6df963322df6d2e2a2fd

Eevee: Render Fix black normals on blended material in the normal pass.

===================================================================

M       source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl

===================================================================

diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl 
b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index 09e3024ae10..f571d8c727b 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -685,18 +685,11 @@ Closure closure_mix(Closure cl1, Closure cl2, float fac)
 {
        Closure cl;
 
-       if (cl1.ssr_id == outputSsrId) {
-               cl.ssr_data = mix(cl1.ssr_data.xyzw, vec4(vec3(0.0), 
cl1.ssr_data.w), fac); /* do not blend roughness */
-               cl.ssr_normal = cl1.ssr_normal;
-               cl.ssr_id = cl1.ssr_id;
-       }
-       else {
-               cl.ssr_data = mix(vec4(vec3(0.0), cl2.ssr_data.w), 
cl2.ssr_data.xyzw, fac); /* do not blend roughness */
-               cl.ssr_normal = cl2.ssr_normal;
-               cl.ssr_id = cl2.ssr_id;
-       }
        if (cl1.ssr_id == TRANSPARENT_CLOSURE_FLAG) {
                cl1.radiance = cl2.radiance;
+               cl1.ssr_normal = cl2.ssr_normal;
+               cl1.ssr_data = cl2.ssr_data;
+               cl1.ssr_id = cl2.ssr_id;
 #  ifdef USE_SSS
                cl1.sss_data = cl2.sss_data;
 #    ifdef USE_SSS_ALBEDO
@@ -706,6 +699,9 @@ Closure closure_mix(Closure cl1, Closure cl2, float fac)
        }
        if (cl2.ssr_id == TRANSPARENT_CLOSURE_FLAG) {
                cl2.radiance = cl1.radiance;
+               cl2.ssr_normal = cl1.ssr_normal;
+               cl2.ssr_data = cl1.ssr_data;
+               cl2.ssr_id = cl1.ssr_id;
 #  ifdef USE_SSS
                cl2.sss_data = cl1.sss_data;
 #    ifdef USE_SSS_ALBEDO
@@ -713,6 +709,16 @@ Closure closure_mix(Closure cl1, Closure cl2, float fac)
 #    endif
 #  endif
        }
+       if (cl1.ssr_id == outputSsrId) {
+               cl.ssr_data = mix(cl1.ssr_data.xyzw, vec4(vec3(0.0), 
cl1.ssr_data.w), fac); /* do not blend roughness */
+               cl.ssr_normal = cl1.ssr_normal;
+               cl.ssr_id = cl1.ssr_id;
+       }
+       else {
+               cl.ssr_data = mix(vec4(vec3(0.0), cl2.ssr_data.w), 
cl2.ssr_data.xyzw, fac); /* do not blend roughness */
+               cl.ssr_normal = cl2.ssr_normal;
+               cl.ssr_id = cl2.ssr_id;
+       }
        cl.radiance = mix(cl1.radiance, cl2.radiance, fac);
        cl.opacity = mix(cl1.opacity, cl2.opacity, fac);

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