Commit: ceb645bc564f836bda3d87981a3d03c2ffc1419c
Author: Campbell Barton
Date:   Mon Feb 5 17:53:30 2018 +1100
Branches: master
https://developer.blender.org/rBceb645bc564f836bda3d87981a3d03c2ffc1419c

Fix T53986: Crash saving during sculpt stroke

Also remove unused struct member.

===================================================================

M       source/blender/blenkernel/BKE_paint.h
M       source/blender/editors/util/ed_util.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_paint.h 
b/source/blender/blenkernel/BKE_paint.h
index 8e7e69d22ca..de2c862651c 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -212,7 +212,6 @@ typedef struct SculptSession {
        /* Layer brush persistence between strokes */
        float (*layer_co)[3]; /* Copy of the mesh vertices' locations */
 
-       struct SculptStroke *stroke;
        struct StrokeCache *cache;
 
        union {
diff --git a/source/blender/editors/util/ed_util.c 
b/source/blender/editors/util/ed_util.c
index 278b8e34311..c920c4524a1 100644
--- a/source/blender/editors/util/ed_util.c
+++ b/source/blender/editors/util/ed_util.c
@@ -168,7 +168,11 @@ bool ED_editors_flush_edits(const bContext *C, bool 
for_render)
         * exiting we might not have a context for edit object and multiple 
sculpt
         * objects can exist at the same time */
        for (ob = bmain->object.first; ob; ob = ob->id.next) {
-               if (ob->mode & OB_MODE_SCULPT) {
+               if ((ob->mode & OB_MODE_SCULPT) &&
+                   /* Don't allow flushing while in the middle of a stroke 
(frees data in use).
+                    * Auto-save prevents this from happening but scripts may 
cause a flush on saving: T53986. */
+                   ((ob->sculpt && ob->sculpt->cache) == 0))
+               {
                        /* flush multires changes (for sculpt) */
                        multires_force_update(ob);
                        has_edited = true;

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