Commit: 2464dcef37f1a52db3c8a05922c0475fd3bff238
Author: Clément Foucault
Date:   Wed Feb 14 19:02:03 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB2464dcef37f1a52db3c8a05922c0475fd3bff238

Eevee: Fix broken AO and Contact shadows on certain platform.

This was caused by ce0f70fbd62fc812a2508c27a2f392cde0acbdfa

===================================================================

M       source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl

===================================================================

diff --git a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl 
b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
index ea1dba38594..05fef73b159 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
@@ -70,7 +70,6 @@ void main()
 #if defined(GPU_INTEL) || defined(GPU_ATI)
        /* Use color format instead of 24bit depth texture */
        fragColor = vec4(val);
-#else
-       gl_FragDepth = val;
 #endif
+       gl_FragDepth = val;
 }
\ No newline at end of file

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