Commit: 00ba28e9f82b4caa156f831a0d9d1eae859da116
Author: Joshua Leung
Date:   Fri Feb 23 02:34:19 2018 +1300
Branches: master
https://developer.blender.org/rB00ba28e9f82b4caa156f831a0d9d1eae859da116

Fix: Don't ignore duplicate channels when doing border/circle/lasso select

While it is necessary to ignore duplicates when doing Deselect/Column Select
(where double-updates may result in nothing being selected), for borderselect,
not including the duplicates meant that sometimes, nothing would happen
if you were trying to borderselect keyframes originating from hidden channels.

This was first noticed in the greasepencil-object branch, but affects all
animation channel types.

===================================================================

M       source/blender/editors/space_action/action_select.c

===================================================================

diff --git a/source/blender/editors/space_action/action_select.c 
b/source/blender/editors/space_action/action_select.c
index 3346c628336..2b974ac73d7 100644
--- a/source/blender/editors/space_action/action_select.c
+++ b/source/blender/editors/space_action/action_select.c
@@ -220,7 +220,7 @@ static void borderselect_action(bAnimContext *ac, const 
rcti rect, short mode, s
        UI_view2d_region_to_view(v2d, rect.xmax, rect.ymax - 2, &rectf.xmax, 
&rectf.ymax);
        
        /* filter data */
-       filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | 
ANIMFILTER_LIST_CHANNELS | ANIMFILTER_NODUPLIS);
+       filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | 
ANIMFILTER_LIST_CHANNELS);
        ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
        
        /* get beztriple editing/validation funcs  */
@@ -401,7 +401,7 @@ static void region_select_action_keys(bAnimContext *ac, 
const rctf *rectf_view,
        UI_view2d_region_to_view_rctf(v2d, rectf_view, &rectf);
        
        /* filter data */
-       filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | 
ANIMFILTER_LIST_CHANNELS | ANIMFILTER_NODUPLIS);
+       filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | 
ANIMFILTER_LIST_CHANNELS);
        ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
        
        /* get beztriple editing/validation funcs  */

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